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Barrier-Shaped Recurrent Reinforcement Learning for Autonomous Landing on a Heaving Ship Deck

arXiv

arXiv:2610.03924v1 Announce Type: cross Abstract: This paper addresses autonomous landing of unmanned aerial vehicle (UAV) rotorcrafts on a heaving ship deck using a recurrent policy trained via asymmetric actor-critic reinforcement learning: the critic sees 6 s of future deck height during training, while the actor sees only what the onboard sensors provide in flight, a 17-dimensional state made of the vehicle's position, velocity and attitude relative to the deck and outputs world-frame velocity and yaw-rate commands. Training is performed across 4096 parallel simulated environments, followed by fine-tuning in 16 environments with an onboard vision pipeline in the loop. A control-barrier-function (CBF) stopping margin on the deck-relative vertical state is incorporated at two stages: as a reward term during training, where it halves the median simulated contact speed relative to a policy trained without it, and as a runtime safety filter at deployment, evaluated at every control step

reinforcement-learningautonomouscontrol

WAMJET: A Harness for World Action Model Acceleration

arXiv

arXiv:2610.03797v1 Announce Type: cross Abstract: World Action Models (WAMs) leverage pretrained video foundation models for robot manipulation, but their large backbones and video-action co-prediction are expensive. Although existing acceleration techniques offer many ways to reduce this cost, selecting and composing them requires substantial engineering for each model and hardware platform. To tackle this bottleneck, we present WAMJET, an agentic harness that accelerates WAM inference by equipping coding agents with reusable optimization guidance and measurement and validation tools. WAMJET follows a bottleneck-driven workflow where the agent profiles inference, modifies targeted code, validates effects, and iteratively refines the acceleration stack as bottlenecks shift, while preserving action quality. Experiments span six WAMs, three coding agents, and two GPU architectures. WAMJET achieves up to 9.95x lossless speedup over upstream implementations. Approximation and hardware-awar

manipulation

Tactile Perception through Fluid-Solid Interaction

arXiv

arXiv:2610.03773v1 Announce Type: cross Abstract: Soft tactile sensors elevate robotic touch through enhanced flexibility and adaptability, yet most existing designs depend on embedded electronics that are susceptible to interference and environmental limitations. In this work, we leverage fluid-solid interactions to develop a class of soft tactile sensors that operate entirely without electronics at the sensing site. The sensor comprises a fluid-filled elastomeric channel connected to only two external pressure sensors. Touching different regions of the elastomeric surface displaces the viscous fluid, producing distinct pressure patterns that encode both touch position and force. These signals are decoded through a machine learning framework that integrates feature extraction, soft clustering, and adaptive neuro-fuzzy inference to achieve accurate localization and force estimation. We validate this concept through single-point touch localization and force estimation in a linear (1D) s

perception

InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation

arXiv

arXiv:2610.06850v1 Announce Type: new Abstract: Captured human-object interactions provide rich supervision for humanoid loco-manipulation, but they are sparse, heterogeneous, and not directly executable by robots. We introduce InterMimicGen, a self-evolving motion-imitation framework in which robot motion data and a tracking policy improve each other. First, we consolidate motion-captured human-object interaction datasets and retarget them into humanoid robot references while preserving whole-body coordination and dexterous hand-object relationships. This produces a large and diverse humanoid robot reference collection for dexterous whole-body loco-manipulation. Second, we train a physics-based generalist tracker that executes these references in simulation on a humanoid with dexterous hands, covering a scale and diversity beyond prior humanoid tracking systems for loco-manipulation. Third, we close a data flywheel: each round makes small, task-preserving changes to where an interacti

humanoidmanipulation

Recursive Video In-Context Learning for Agentic Robot

arXiv

arXiv:2610.06843v1 Announce Type: new Abstract: LLM agents that orchestrate frozen vision-language-action (VLA) policies improve across episodes through text memory, which records what the agent did but not how the task is done. A demonstration video shows it, but fits poorly into an agent's context. The full video slows every turn, fixed keyframes lose the contact detail that decides whether a grasp holds, and what the agent needs shifts from the task's structure while planning to the frames around each contact. We introduce Recursive Video In-Context Learning (RV-ICL), a training-free method that turns a demonstration into a hierarchy the agent navigates rather than a prompt it receives. The hierarchy is built from the sub-events of the demonstration, such as grasps and releases. Its levels grow finer, from keyframes of the whole task to phases, moments and short clips, and are exposed through read-only tools. The agent reads the coarse levels before planning. During execution it re-

planning

AffordCraft: Scalable Construction of Task-Ready Simulation Assets from Single Images

arXiv

arXiv:2610.06643v1 Announce Type: new Abstract: Robot learning in simulation depends on the objects the simulator offers. Many tasks need objects with separate parts, joints that allow the required motion, and physical properties that remain valid under contact. Existing methods recover this structure anew for every image: generative models predict parts and joints that mostly fail to settle or move in simulation, and general-purpose agents need a long session of model calls for each photograph. AffordCraft builds such an asset from a single RGB image and a task instruction by retrieval instead of generation: it locates the object and the part to operate, selects a matching entry from a library of articulated assets, and fits it to the image while keeping its parts and joints intact. Without any box or mask marking the object, AffordCraft produces a physically valid asset for 1,703 of 2,000 photographs from 31 categories. Five generative methods pass on at most 45% of the same photogra

Physics Residual Dynamics and Reduced Order Whole-Body Planning for Obstacle Aware Human Robot Cloth CoTransportation

arXiv

arXiv:2610.06641v1 Announce Type: new Abstract: Human--robot co-transportation of deformable objects requires predicting object deformation during motion, since obstacle clearance depends on both the grasp points and the unactuated interior. We present a hierarchical planning framework that combines a learned cloth model with a reduced-order whole-body model of a dual-arm mobile manipulator. A physics-residual conditional recurrent variational autoencoder (p-cRVAE) predicts the full cloth configuration from grasp-point observations by learning a residual correction to a computationally efficient linearized physics model, limiting error accumulation over 40-step planning horizon. The predicted cloth dynamics are embedded in a model predictive path integral (MPPI) planner using a reduced-order representation of a dual-arm mobile manipulator that preserves the non-holonomic base constraint and arm workspace limits. An MPC layer subsequently refines the sampled motion into smooth, executab

planning

SimForcing: Distilling Simulation Motion Priors into Real-Domain Robot World Models

arXiv

arXiv:2610.06598v1 Announce Type: new Abstract: Action-conditioned robot world models must respond precisely to robot trajectories while preserving realistic visual dynamics, yet learning both from heterogeneous robot videos remains challenging. Simulation offers structured motion supervision, but appearance differences hinder direct transfer, and inaccurate simulation predictions can misguide real-video generation. We present SimForcing, a simulation-guided framework that uses simulation both as a source of transferable motion knowledge and as a controllable reference for prediction. First, we transfer motion knowledge from a simulation teacher through latent-motion distillation, aligning temporal changes in latent space to internalize motion priors while mitigating the influence of appearance differences. Second, we introduce multi-block simulation conditioning with condition dropout to exploit predicted simulation trajectories without relying excessively on their accuracy. Our simul

control

ArtifactArena: Evaluating Models by What They Build in the Physical World

arXiv

arXiv:2610.06511v1 Announce Type: new Abstract: To evaluate the frontier, we must measure models not by what they say, but by what they can engineer and build in grounded physical environments. We introduce \textsc{ArtifactArena}, an open-ended platform where models face a physically grounded hardware-software co-design challenge: engineering fully functional robots to compete in a simulated arena. We evaluate a frontier model's zero-shot, verifier guided refinement, and open-ended physical design capabilities through three harnesses that refine their bot artifacts based on text descriptions, physics simulator feedback, and gameplay data. We benchmark these capabilities with an Elo ranking of frontier models derived from head-to-head tournaments between their artifacts. By releasing this framework and tournament infrastructure for ongoing community submissions, we establish a living, non-saturating testbed to continuously measure the expanding limits of open-ended intelligence in the p

Traversability-Aware Cooperative Path Planning for Human-UGV Casualty Evacuation

arXiv

arXiv:2610.06487v1 Announce Type: new Abstract: Heterogeneous multi-robot path planning is a well-studied problem in which agents with disparate kinematic and dynamic models must coordinate to achieve shared objectives. These formulations, however, treat all agents as robotic-their cost models are mechanical and their traversability is sensor-derived. In human-robot teaming, the human partner remains relegated to command and supervisory roles rather than being modeled as a physical co-navigator with distinct mobility constraints and dynamic energy reserves. This work investigates joint path planning for a two-agent human-UGV team in search-and-rescue casualty retrieval scenarios. We model the human agent using the Pandolf-Santee metabolic cost model with fatigue-modulated speed, and the UGV using a rolling-resistance energy model with terrain-dependent speed limits. By exploiting the complementary traversability of each agent-the human's ability to traverse dense vegetation and shallow

planning

A Taxonomy on Collective Awareness

arXiv

arXiv:2610.06427v1 Announce Type: new Abstract: As robotic teams tackle increasingly complex tasks in dynamic and unstructured environments, effective coordination requires agents to maintain accurate, aligned representations of their environment, teammates, and mission state. We argue that Mutual Awareness, Shared Situational Awareness, and Team Situational Awareness --- three concepts widely invoked in the multi-robot systems literature --- are not interchangeable: they form a containment hierarchy in which each type subsumes the previous in scope, and span a distribution spectrum from fully individualized understanding (MA) to fully uniform understanding (SSA), with TSA occupying a mixed position. We establish this through a two-dimensional taxonomy organized along the object of awareness and awareness distribution axes. Treating these terms as synonyms obscures the precise coordination requirements each imposes on a robotic system. A Search and Rescue case study with heterogeneous

Visual Swarm Navigation via Deep Reinforcement Learning and Evolutionary Hybrid Design

arXiv

arXiv:2610.06400v1 Announce Type: new Abstract: Swarm robotics presents a robust and cost-effective paradigm for advanced automation in complex, dynamic environments, such as those encountered in search and rescue or environmental monitoring. A fundamental challenge for this field is the data-driven design of decentralized controllers capable of generating emergent collective behaviors. This paper proposes a novel, AI-driven hybrid methodology for the automatic synthesis of swarm robotic controllers for autonomous visual navigation. This approach synergistically combines multi-agent reinforcement learning with neuro-evolutionary strategies, specifically leveraging implementations of the cross-entropy method and the covariance matrix adaptation evolution strategy to optimize a pre-trained individual navigation policy. The underlying deep architecture is engineered for low-cost, resource-constrained platforms, utilizing a compact neural network that relies exclusively on monocular camera

navigationreinforcement-learningswarmautonomouscontrol

Towards Robust Prehensile Manipulation in Open-Ended Environments

arXiv

arXiv:2610.06376v1 Announce Type: new Abstract: We propose to use Quality-Diversity (QD) algorithms to solve robotic prehensile manipulation tasks in open-ended environments. Our approach enables the efficient discovery of a wide range robust grasp configurations, which serve as reliable starting points for generating diverse prehensile manipulation trajectories on articulated objects. The resulting diversity in manipulation behaviors enhances generalization and adaptability, enabling effective deployment continuously evolving open-world settings.

manipulation

DexForge: High-Fidelity Physics-Informed Dexterous Retargeting

arXiv

arXiv:2610.06331v1 Announce Type: new Abstract: Human demonstrations offer rich examples of precise dexterous manipulation and a promising source of robot training data. However, high-fidelity reproduction of demonstrated motions and hand-object interactions across robot embodiments remains challenging under physical constraints. We present DexForge, a differentiable physics-grounded framework for converting human video demonstrations into high-fidelity robot trajectories. We reconstruct spherical-Gaussian object models and hand-object motion from visual observations, then build a differentiable simulator combining efficient Gaussian collision detection with existing differentiable dynamics. Based on this simulator, DexForge combines contact-aware kinematic retargeting with force-aware dynamics retargeting: robot-adapted stable contacts guide kinematic reference construction and subsequent gradient-based control refinement for precise physical motion reproduction. Experiments on 130 De

manipulationcontrol

Dual Variational Autoencoders for Efficient Sim-to-Real Transfer in Low-Cost Robotic Navigation

arXiv

arXiv:2610.06327v1 Announce Type: new Abstract: Vision-based autonomous navigation for low-cost robots remains a fundamental challenge, primarily due to the significant gap between simulated training environments and real-world operational conditions. Direct policy transfer from simulation is often ineffective, while training exclusively on real data is impractical. We propose a hybrid transfer learning framework that effectively bridges the sim-to-real gap by combining domain randomization with feature-level domain adaptation. Our method employs a dual convolutional variational autoencoder architecture with a shared decoder, trained on an extensive set of 45225 simulated images and a minimal set of only 4556 real-world samples. This architecture learns a compact, common latent representation space that aligns the distributions of both domains. The adaptation process is further enhanced by two complementary data augmentation techniques designed to expand the limited real-world data. Ex

navigationautonomous

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