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Rethinking World-Action Model for Compositional and In-Context Robotic Manipulation

arXiv

arXiv:2610.02368v1 Announce Type: new Abstract: Long-horizon compositional manipulation has become increasingly important for real-world robot deployment, where a single task involves multiple coordinated subtasks. Existing world-action models (WAMs) jointly predict short-horizon visual futures and actions, but typically lack explicit subtask-level reasoning. We propose Visual Goal-conditioned Action Reasoning (ViGAR), a hierarchical framework that factorizes manipulation into a visual subgoal planner and a subgoal executor. Given the current observation and global instruction, the subgoal planner predicts a visual subgoal for the next subtask. The subgoal executor then jointly generates future visual trajectories and actions conditioned on the predicted subgoal. Both components share a pretrained world-model representation, enabling task-level planning and action generation to benefit from common physical knowledge. Moreover, our framework naturally supports in-context learning: using

manipulationplanning

SocialVLA: A Social Perception Gateway for Human-Reaction-Based Failure Detection and Recovery in VLA Manipulation

arXiv

arXiv:2610.02360v1 Announce Type: new Abstract: Vision-language-action (VLA) policies enable diverse robotic manipulation but can fail during execution without recognizing their own errors. Human observers provide complementary signals, as unexpected robot behavior can trigger rapid vocal, facial, or verbal reactions before failure is completed. We introduce SocialVLA, a local, policy-agnostic social perception gateway that converts spontaneous human reactions into runtime intervention signals for VLA manipulation. SocialVLA combines causal paralinguistic audio detection, visual reaction recognition, explicit stop phrases, and robot-relevance estimation. An asynchronous first-event fusion mechanism triggers a VLA hold from the earliest sufficiently confident signal, while a separate speech channel captures verbal corrections for participant-directed continuation, restart, or instruction revision. We evaluate SocialVLA on physical Unitree G1 manipulation using 15 participants, with 238

manipulationperception

Filter-Aware Fine-Tuning for Safe Humanoid Whole-Body Tracking

arXiv

arXiv:2610.02341v1 Announce Type: new Abstract: Safe whole-body motion is essential for deploying humanoid robots in unstructured environments. Modern humanoid control commonly separates reference specification from execution, with a planner, teleoperator, or motion generator providing a reference that a reinforcement-learning policy tracks through dynamically feasible whole-body control. Runtime safety filters, such as control barrier functions (CBFs), offer a promising approach for enforcing newly introduced constraints via interventions on the tracker's outputs. We show, however, that treating the tracking policy and safety filter independently induces fundamental mismatches, as filtering alters both the executed actions and the induced state distribution. We study this policy-filter interface through case studies that isolate dynamics, objective, and information mismatches, highlight their root causes, and use these insights to develop CoFiT (Constrained Filter-aware Tuning), a fil

humanoidcontrol

NEEDLEWORK: Offline Rewriting of Robot Data with Verified Local Stitches

arXiv

arXiv:2610.02339v1 Announce Type: new Abstract: Robot demonstrations may contain useful behavior even when individual episodes are inefficient or unsuccessful. Trajectory stitching offers a way to compose these behaviors into improved training data, but identifying useful connections and verifying their feasibility is difficult in high-dimensional robot data, where many prior methods rely on low-dimensional state representations. We introduce NEEDLE, an offline dataset-augmentation algorithm that addresses these challenges by adding short, verified action bridges between recorded observations in high-dimensional robot demonstrations. First, NEEDLE identifies and creates connections that bypass suboptimal detours, broaden action coverage, and augment the original dataset with failed trajectories, using only RGB images, proprioception, and episode-level outcomes, without new environment interaction or privileged object state. Next, we present a sampling technique that incorporates accept

SoTa: Soft Tactile Skins for Dexterous Manipulation

arXiv

arXiv:2610.02338v1 Announce Type: new Abstract: A growing body of work suggests that tactile sensing gives robot policies contact information that complements vision in dexterous manipulation. However, visuo-tactile robot data remains scarce: dexterous demonstrations require teleoperating robots, which limits dataset scale. Human demonstrations are far cheaper to collect and offer a path to scale this data, but only if human and robot hands carry tactile sensors with corresponding signals. This requires sensors that conform to different hand geometries, cover the full hand, and share a common layout across embodiments. We present SoTa, a low-cost capacitive tactile skin that provides full-hand coverage on humans and robots while preserving a shared layout of 202 taxels across corresponding finger and palm regions. Our multilayer design with fabric electrodes enables in-house fabrication of thin, soft skins with customizable geometry for under $10 in materials per skin. The sensor retai

manipulation

Awomo-SimDataEngine: Agentic Simulation-ReadyWorld Generation

arXiv

arXiv:2610.02274v1 Announce Type: new Abstract: Generating useful robot-training data requires more than visually plausiblescenes: objects must support interaction, placements must remain physicallyvalid, and tasks must admit repeatable execution. We present\textbf{Awomo-SimDataEngine}, an agentic system that connects asset and scenegeneration to robot demonstration synthesis. Shared asset services providerigid and articulated objects, including structure-grounded part and jointgeneration with ISArt. Scene generation supports two complementary routes:Unravel reconstructs editable scenes from images, while SimForge buildssingle-room and multi-room environments from text. A graph-native harnesscoordinates construction, validation, andbounded repair, routing failures to the responsible module while retainingunaffected scene state. PolicyForge binds validated worlds to tasks and robotembodiments to produce replayable demonstrations. Evaluations cover assetgeometry, scene quality, and downs

How robotics and physical AI can responsibly tackle key physical security challenges

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Inside Omron’s next-generation LD mobile robots

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Eli Lilly, Purdue to share field learnings on human robot interaction at RoboBusiness

Eli Lilly, Purdue to share field learnings on human robot interaction at RoboBusiness

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Runway introduces Praxis-1 world action model for robotics

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Probing an Embodied LLM: When Higher Observation Fidelity Hurts Problem Solving

arXiv

arXiv:2605.20072v2 Announce Type: replace-cross Abstract: Large Language Models (LLMs) are increasingly proposed as cognitive components for robotic systems, yet their opaque decision processes make it difficult to explain success or failure in closed-loop embodied tasks. Following an empirical AI methodology, we study an embodied LLM agent behaviorally by varying the available information and measuring the resulting changes in behavior. Using the Lockbox, a sequential mechanical puzzle with hidden interdependencies, we evaluate LLMs across RGB, RGB-D, and ground-truth symbolic observations in a physical robotic setup and use simulation to probe the resulting behavior. Counterintuitively, agents perform best under raw RGB input and worst under perfect ground-truth observations. In simulation, we probe this effect by randomly flipping perceived action outcomes and find that moderate noise improves performance, peaking at a 40% flip probability with a 2.85-fold success rate increase over

MotionPersona: Real-Time Locomotion Control across Personas, Bodies, and Styles

arXiv

arXiv:2506.00173v2 Announce Type: replace-cross Abstract: We present MotionPersona, a generative framework for character-aware locomotion control, in which the motion for a command depends on the captured persona, the body shape, and the character's style. Unlike style, which one performer can vary at will, persona and body shape are coupled in capture: each performer is observed in only one body. The captured data therefore cannot uniquely determine which motion characteristics should follow the persona and which should change with the body, leaving unseen persona-body combinations unconstrained. We capture 48 performers, aged 5 to 68, under the same nine styles and seven commands, 44 of them with persona annotation. From this repeated-measures design, we identify two robust associations between body shape and gait. These measurements guide a cross-body specification of which characteristics should change and which should be preserved. We implement this specification through a physica

locomotioncontrol

Rewind-IL: Online Failure Detection and State Respawning for Imitation Learning

arXiv

arXiv:2604.16683v2 Announce Type: replace Abstract: Imitation learning has enabled robots to acquire complex visuomotor manipulation skills from demonstrations, but deployment failures remain a major obstacle, especially for long-horizon action-chunked policies. Once execution drifts off the demonstration manifold, these policies often continue producing locally plausible actions without recovering from the failure. Existing runtime monitors either require failure data, over-trigger under benign feature drift, or stop at failure detection without providing a recovery mechanism. We present Rewind-IL, a training-free online safeguard framework for generative action-chunked imitation policies. Rewind-IL combines a zero-shot failure detector based on Temporal Inter-chunk Discrepancy Estimate (TIDE), calibrated with split conformal prediction, with a state-respawning mechanism that returns the robot to a semantically verified safe intermediate state. Offline, a vision-language model identif

manipulationimitation-learning

Frequency-aware decomposition learning for sensorless wrench estimation in vibration-rich robotic contact

arXiv

arXiv:2604.12905v2 Announce Type: replace Abstract: Force and torque (F/T) sensors enable contact-aware control by providing reactive feedback, but they are often fragile and expensive. To overcome these limitations, sensorless methods estimate F/T or wrench solely from robot proprioception, and have shown success in slow interaction tasks such as grasping. However, their low-pass characteristics limit the estimation of high-frequency signals, which are critical in rapid-contact tasks such as grinding. Communication delays can also make their estimates outdated during deployment, but few methods address this directly. To bridge these gaps, we propose a Frequency-aware Decomposition Network (FDN) to estimate vibration-rich wrench in a sensorless, multi-step-ahead manner. Considering higher-frequency stochasticity, FDN spectrally decomposes the wrench horizon into a low-frequency trend and a high-frequency residual, and estimates each by pointwise regression and a learned conditional dis

graspingcontrol

Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language Models

arXiv

arXiv:2603.16065v3 Announce Type: replace Abstract: Reinforcement Learning (RL) has shown strong potential for improving robotic manipulation policies, yet its practical use remains bottlenecked by the difficulty of specifying reward functions that are both semantically meaningful and reusable across tasks. In this paper, we propose Large Reward Models (LRMs), a framework that adapts foundation VLMs into frame-level reward generators for robot policy refinement. We specialize a state-of-the-art VLM on a multi-source dataset spanning real-world robot trajectories, human-object interactions, and simulated manipulation environments. Unlike prior approaches that mainly evaluate trajectories post-hoc, LRMs expose multiple reward interfaces from visual observations: progress estimation, task completion, and temporal contrastive comparison. Starting from an imitation-learned policy, we use these VLM-derived rewards to guide PPO refinement on held-out long-horizon manipulation tasks. Our exper

manipulationreinforcement-learning

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