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显示 196 / 13426 篇文章

GoalDex: Learning Image-Goal-Conditioned Policies for Dexterous In-Hand Manipulation

arXiv

arXiv:2611.02171v1 Announce Type: new Abstract: Dexterous in-hand manipulation is commonly formulated around explicit object pose estimation, yet reliable pose tracking is challenging under severe hand-object occlusions and often requires object-specific supervision. This dependence creates a bottleneck between perception and control that can limit robustness and scalability. We present an end-to-end visuomotor framework for dexterous in-hand reorientation that operates on RGB observations and proprioception without intermediate pose estimation. Our approach jointly learns visual representations and control policies through behavior distillation from privileged state teachers and auxiliary reconstruction objectives. Furthermore, we introduce image-goal-conditioned reorientation, allowing desired object configurations to be specified directly through images rather than canonical pose representations. We evaluate our approach across a diverse set of object geometries and instances in sim

manipulationcontrolperception

History-Aware Force Sensing and Tunable Stiffness in a Pneumatic Kresling Origami Cell

arXiv

arXiv:2611.02140v1 Announce Type: new Abstract: Mechanical hysteresis and pneumatic loading complicate contact force estimation from deformation measurements in soft robots. This work presents a 3D-printed polyether block amide (PEBA) Kresling cell with magnetic angular sensing that supports three operating modes: force sensing at zero gauge pressure, force sensing with tunable stiffness under gauge positive pressure, and self-sensing actuation under negative gauge pressure. A multiscale gated recurrent unit (GRU) network estimates contact force from angular histories to account for the the combined effects of geometric deformation and material response. At zero gauge pressure, the model achieves a test RMSE of 0.76~N. Positive gauge pressure approximately doubles the average axial loading stiffness at +20~kPa over the first 3~mm of compression, while pressure-specific models maintain RMSEs below 0.93~N. Under negative gauge pressure, an energy-based compensation model enables contact

When Delay Meets Drift: Physical Safety of Robot Foundation Models Is a Cross-Layer Problem

arXiv

arXiv:2611.02101v1 Announce Type: new Abstract: Robot foundation models now act in a closed loop, yet their safety is evaluated one variation at a time: robustness benchmarks perturb the scene while assuming instantaneous inference, and real-time execution methods study inference delay in nominal scenes. We argue that physical safety is not a property of the model alone, but emerges from how variations in the physical environment, the model, the computing platform, and execution interact in closed loop. We formalize this as cross-layer variation propagation across these system layers and use an interaction contrast to measure when joint variation creates more risk than the sum of its parts. In 4,000 paired closed-loop episodes of the pi0.5 vision-language-action model on LIBERO, a 400 ms inference delay raises the safety-violation rate by 3.5 percentage points under the training viewpoint but by 37 percentage points under a 60-degree camera shift: 33.5 percentage points (95% CI: 25-43)

Local Solution Repair for Multi-Agent Pickup and Delivery

arXiv

arXiv:2611.02090v1 Announce Type: new Abstract: Multi-robot systems in automated warehouses must efficiently attend to a constant stream of pickup-and-delivery tasks while avoiding collisions. Existing Multi-Agent Pickup-and-Delivery (MAPD) solutions generate plans that are globally feasible but often locally inefficient. In large-scale, long-horizon deployments, these inefficiencies, such as robots backtracking from target goal locations and idling in congested areas, accumulate over time and degrade performance. This paper contributes Local Solution Repair (LSR), a goal replanning approach that detects suboptimal behaviors at run-time and locally improves plans to reduce conflict between agents. We demonstrate the utility of our approach by repairing solutions generated by state-of-the-art MAPD baselines, M2M and LNS-PBS. Our results in long-horizon warehouse simulations over three environments show upwards of 5.9% improvement in task throughput over current state-of-the-art methods

planningwarehouse

OpenNWM: A Generalist Navigation World Model with Latent Action Pretraining

arXiv

arXiv:2611.01844v1 Announce Type: new Abstract: Navigation world models predict future observations conditioned on navigation actions to support planning, but their generalization across real-world environments remains constrained by the limited coverage of action-labeled data. Action-free navigation videos provide diverse visual experience, yet lack the recorded actions required for action-conditioned training. We introduce OpenNWM, a generalist navigation world model with latent action pretraining. It learns universal latent actions from large-scale action-free videos through visual prediction pretraining, and further aligns them with physical motions via action-conditioned post-training. To support video pretraining, we curate NavAnywhere, a large-scale action-free navigation video dataset comprising 17.5 million visual observations from 15 heterogeneous sources. It captures navigation by ground robots, humans, and drones, with diverse viewpoints and motion patterns across five broa

navigationplanning

Control Barrier Functions for Safety-Aware Latent-Space Motion Planning

arXiv

arXiv:2611.01814v1 Announce Type: new Abstract: Latent-space path planning (LSPP) compresses the configuration space of a robotic manipulator into a compact, differentiable manifold learned by a variational autoencoder, enabling fast gradient-based planning without explicit inverse kinematics. Existing LSPP frameworks enforce obstacle avoidance with a binary collision classifier, whose saturated gradients near obstacle boundaries and lack of temporal structure cause the optimizer to stall and provide no forward-invariance guarantee. We replace the classifier with a neural control barrier function (CBF) learned directly in the latent space. The barrier is trained with a three-term objective that combines safe and unsafe sign constraints with a discrete-time decrease condition evaluated on transitions of an obstacle-blind nominal planner, and it is enforced at planning time by a closed-form, first-order correction that projects each goal-directed latent step back onto the CBF constraint.

planningcontrol

CompliantBot: Learning Whole-Body Compliance across Task Interfaces for Humanoid Control

arXiv

arXiv:2611.01748v1 Announce Type: new Abstract: Humanoid controllers need the ability to yield to external forces while retaining the capacity to resume their original tasks. However, tracking objectives penalize the deviations needed for yielding, while relaxing tracking goals persistently can make task recovery harder. Existing approaches often rely on task-specific interaction command interfaces or constructed compliant motion data and reference trajectories, limiting the direct reuse of their compliance-training mechanisms across different task interfaces. We introduce CompliantBot, a compliance-training framework for motion tracking and velocity-command locomotion. It preserves the original task inputs and requires no preconstructed compliant data or target trajectories. A state-dependent interaction force field couples applied loads to the robot's motion, enabling local articulation and whole-body movement to change the forces experienced. A complementary force-magnitude reward e

humanoidlocomotioncontrol

ODE Policy: Robot Learning via Action Dynamics, Not Actions

arXiv

arXiv:2611.01729v1 Announce Type: new Abstract: Most robot policies, whether trained by imitation learning (IL) or reinforcement learning (RL), map observations to action values at discrete control steps and leave the continuity of physical motion to be learned implicitly. We propose ODE policy, which learns the dynamics of the action rather than the action itself. A neural ordinary differential equation (ODE) learns the vector field of the action by matching the integrated actions to the targets over short action chunks in IL and single control steps in RL. A lightweight diversity head captures multi-modal behavior by randomizing the direction of the field. At deployment, each action is integrated from the previous one, so the executed trajectory is continuous by construction. We evaluate it as a visuomotor policy, as the action head of vision-language-action (VLA) and world action models (WAMs), and as the actor of model-based RL against 14 baselines on unimanual, bimanual, dexterous

reinforcement-learningimitation-learningcontrol

HuG: Learning Humanoid Whole-Body Affordance-Aware Grasping with Active Perception

arXiv

arXiv:2611.01659v1 Announce Type: new Abstract: Acquiring objects in human environments is hard for humanoids: targets are partially occluded under egocentric viewpoints, and reaching them demands coordinated whole-body motion that keeps the target visible and reachable while the base stays stable. We present HuG, a framework for whole-body affordance-aware grasping with active perception that couples perception and action through a Perceive-Align-Grasp pipeline: belief-driven active perception resolves occlusion by treating viewpoint as an explicit decision variable; a point-cloud-conditioned affordance policy proposes whole-body grasps; and an affordance-aware alignment stage repositions the body to the most executable configuration. A key insight is that, on a floating base, kinematic validity is not enough: we curate training data with controller-in-the-loop dynamics simulation, rejecting 73% of kinematically valid grasps that would destabilize the deployment controller, so the pol

humanoidgraspingcontrolperception

MagPillar: A Soft Magnetopillar Array Tactile Sensor for Robotic Surface Perception

arXiv

arXiv:2611.01609v1 Announce Type: new Abstract: Robotic surface exploration benefits from tactile interfaces that accommodate contact and capture variations in surface characteristics. Herein, we report MagPillar, a tactile sensor inspired by spider tactile hairs that combines a magnetic pillar array with three-axis Hall sensing. A full-array mechanical and magnetic-field model characterizes how pillar deformation affects the superposed fields measured across the array, providing a physical basis for interpreting its contact responses. The compliant pillar architecture translates contact with surface textures and geometric features into distinct magnetic response patterns. Then, in robotic surface perception experiments, spectral features and logistic regression distinguish six material surfaces with an offline accuracy of 99.34% under within-session temporally blocked cross-validation. Continuous scans over periodic protrusions produce amplitude and peak-spacing variations consistent

perception

SCOUT: Planning under Occlusion via Object-Centric World Model Rollouts

arXiv

arXiv:2611.01600v1 Announce Type: new Abstract: Robots manipulating in cluttered spaces must often plan from partial views where foreground objects occlude the target, surrounding geometry, and usable free space. Reactive policies often miss these hidden constraints, while exhaustive search becomes computationally prohibitive in dense clutter. We present SCOUT, an occlusion-aware planning framework that bridges high-level deliberation with grounded physical rollouts. SCOUT leverages an object-centric scene representation to reconstruct hidden geometry and derive a relational planning state capturing blocker hierarchies and accessibility corridors. To navigate the vast action space in clutter, an LLM proposes structured action candidates which are then rigorously evaluated via Monte Carlo Tree Search (MCTS) using a learned action-conditioned world model. Evaluations on 'Reveal' and 'Placement' tasks show that SCOUT outperforms Vision-Language-Action (VLA) policies, embodied agents, and

planning

Recursive Self-Improvement of Exoskeleton Assistance Policies through Human-in-the-Loop Feedback

arXiv

arXiv:2611.01581v1 Announce Type: new Abstract: To reduce reliance on manual design and extensive parameter tuning, a framework for the autonomous evolution of exoskeleton assistance policies through human feedback is proposed. Assistance policies are autonomously generated as executable control code by an intelligent agent and evaluated in experiments with human participants. Subjective user feedback, movement performance, and muscle activation measurements are incorporated into policy assessment. Based on these assessments, policy deficiencies are autonomously identified and the control code is revised by the agent for subsequent trials. A closed loop of policy generation, human feedback, evaluation, and autonomous refinement is thereby established. The framework is evaluated using GPT, DeepSeek, GLM, and Kimi, and initial assistance performance and refinement outcomes are compared across models. Despite differences in initial performance, effective assistance is achieved with all fo

autonomouscontrol

Democratizing Robot-Use Agents: A Unified Harness with Open Models

arXiv

arXiv:2611.01560v1 Announce Type: new Abstract: Robot-use Agents (RUAs) have shown promising zero-shot manipulation capabilities, but reliance on frontier, proprietary models limits research into further training. To democratize RUA research, we introduce uni-robot-agent, a unified harness for competitive open-weight robot use that supports further training. Without privileged inputs, an out-of-the-box Qwen3.8-Flash-Next achieves a RoboDojo Score of 31.39, surpassing the published GPT-6 Astra-RoboProbe result of 28.97 and many VLA/WAM baselines, and performs competitively on 19 real-world tasks. Our analysis across model generations, families, and sizes links effective robot use to four general capabilities, suggesting that future RUA training should develop them jointly.

manipulation

$TF^2$-Steering: Action Refinement with Tactile Forecasts and Feedback via Velocity-Field Steering

arXiv

arXiv:2611.01483v1 Announce Type: new Abstract: Tactile sensing plays a crucial role in everyday human interaction. Consider inserting a plug into a tight socket, vision alone provides limited guidance during the final insertion stage, and we instead rely on both anticipated contact and realized tactile feedback to ajust the insertion motion. The same capability is equally important for robots, particularly in dexterous manipulation tasks. Yet many contemporary robot policies remain vision-dominant. This visual bias, compounded by limited tactile data and sparse contact events, can cause directly incorporated tactile signals to be ignored or even compromise the policy's pretrained capabilities, yielding degrading performance as observed in our experiments. We present $TF^2$-Steering, which refines actions via learned residual steering of the flow-matching action expert's velocity field, using a tactile mixture-of-experts architecture to integrate both tactile forecasts and real-time ta

manipulation

Dual Path Following for an Aerial Manipulator Under State and Input Constraints via Transverse Feedback Linearization

arXiv

arXiv:2611.01442v1 Announce Type: new Abstract: This paper studies dual path following for a quadrotor carrying a three-degree-of-freedom arm. The center of mass of the combined system must follow a vehicle path and the end effector must follow a second path, while the arm respects its joint limits and avoids its singular postures. The vehicle and the arm are mechanically coupled, so one controller must handle both paths. With the center of mass and the end-effector path coordinates as outputs, and a dynamic extension of the thrust, the system admits a normal form without internal dynamics. We characterize the states where this normal form fails. We formulate the transverse feedback linearizing controller as a quadratic program that relaxes only the speed of the end effector along its path and imposes safety and actuator limits as inequality constraints. The program reduces to a scalar problem with a closed-form solution. If it remains strictly feasible for all time, the feedback is lo

control

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