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Self-Adaptive VLA for Robust Robot Deployment

arXiv

arXiv:2609.30092v1 Announce Type: new Abstract: While Vision-Language-Action (VLA) models demonstrate impressive capabilities in robotic manipulation, their memoryless nature renders them brittle to test-time environment shifts, particularly hardware shifts caused by wear or imperfect calibration. Enabling these models to self-adapt during deployment without requiring continuous on-site recalibration remains a critical bottleneck for real-world scalability. In this work, we introduce Self-Adaptive VLA, a novel post-training recipe that enables the policy to iteratively adapt to deployment-time hardware shifts leveraging its own rollouts as context. To do so, we first collect policy rollouts under deliberately injected hardware shifts. We then transform the base policy's training data into shift-conditioned expert demonstrations by pre-compensating the expert actions for these known shifts. Next, we introduce a lightweight, plug-in context encoder that compresses the context, including

manipulation

Real-Time Force Regulation for Whole-Hand Dexterous Grasping

arXiv

arXiv:2609.30082v1 Announce Type: new Abstract: Robust dexterous grasping requires maintaining physical stability despite contacts interactively evolving across the entire hand. A precomputed force distribution can easily fail under object motion, modeling errors, or external disturbances. In this paper, we present a framework for real-time force regulation over dynamically changing whole-hand contacts. Our method geometrically estimates contacts across all hand links using a tracked object model and proprioception, without requiring tactile sensing at those contacts. It repeatedly recomputes the desired contact-force distribution subject to friction constraints, actuator limits, and an actuation-consistency constraint motivated by classical whole-limb force analysis. We integrate this force-regulation controller with reactive reaching, enabling the hand to acquire a grasp, maintain it under disturbances, and regrasp after losing the object. Simulation experiments without gravity demon

graspingcontrol

M3GD: Multi-Modal Multi-View Geometric Diffusion for Camera--LiDAR Novel View Synthesis

arXiv

arXiv:2609.30056v1 Announce Type: new Abstract: Robotic novel view synthesis (NVS) must recover both visual appearance and metric 3D structure, yet most generative NVS methods rely only on images, overlooking LiDAR, a complementary sensor common on robotic platforms. We present M3GD, a Camera--LiDAR multimodal representation for generative NVS that composes independently pretrained 2D image and 3D point-cloud foundation models without separately pretraining a cross-modal translator. We show that, after camera projection, frozen LiDAR and image features exhibit substantial shared spatial structure, providing a natural cross-modal representation. M3GD conditions generation on LiDAR through this structure: it combines explicit geometry statistics with learned point-cloud descriptors into view-aligned packets on the image-latent grid, injected through a lightweight residual adapter into a multi-view flow-matching generator whose latent space, decoders, and training objective remain intact.

Body-Grounded Replanning for Physically Adaptive Manipulation

arXiv

arXiv:2609.30024v1 Announce Type: new Abstract: Manipulation requires not only reasoning about the external environment, but also about the robot's physical condition. A strategy may remain geometrically feasible while becoming physically unsuitable due to increased joint load or limited mobility, yet internal physical state is typically used only for low-level control. We propose body-grounded high-level replanning, which uses internal physical state to adapt manipulation strategies during execution. Body-state events trigger strategy replanning, and an LLM interprets the underlying joint-level state, recent execution statistics, and execution history to select a context-dependent alternative, while leaving the task objective and low-level controller unchanged. We evaluate the framework on a reaching task under controlled load and asymmetric mobility constraints in simulation and on a real robot. Our experiments show that body-grounded replanning maintains high task success while redu

manipulationplanningcontrol

Res-HIL: Human-Guided Residual Reinforcement Learning for Sample-Efficient Dexterous Manipulation

arXiv

arXiv:2609.30023v1 Announce Type: new Abstract: Imitation learning enables robots to acquire manipulation skills from demonstrations, but the resulting policies can fail outside the training data, while collecting more demonstrations requires substantial human effort. Human-in-the-loop reinforcement learning uses corrective feedback during online training, but typically learns the complete task policy rather than refining a pretrained imitation policy. We introduce Res-HIL, a human-in-the-loop residual reinforcement learning framework that learns corrective actions on top of a frozen imitation policy. Each human intervention provides two complementary learning signals: direct supervision of the residual policy and reward shaping of preceding autonomous behavior. Res-HIL combines these signals with zero initialization of the residual policy to stabilize and accelerate online learning. We evaluate Res-HIL on five contact-rich manipulation tasks spanning high-precision and long-horizon be

manipulationreinforcement-learningimitation-learningautonomous

World Action Agent: Harnessing VLMs for Robot Manipulation via World Action Rehearsal

arXiv

arXiv:2609.29964v1 Announce Type: new Abstract: General-purpose vision-language models (VLMs) bring broad knowledge and spatial reasoning to robot manipulation, yet existing systems either use them indirectly, to predict constraints or write programs, or give them a view of the scene rather than a world in which to act. We present World Action Agent (WAA), a multi-agent harness through which VLMs pilot robots with basic tools, making every decision within a visual action workspace. The workspace has three properties. Contact views, selected automatically from the scene geometry, present the scene around the current interaction. Action rehearsal turns each action into an editable proposal that the agent, alone or through an Imagination Agent, previews and revises against planning feedback before execution. In-view correction closes the loop between observation, rehearsal, and low-level execution, letting the agent remove residual offsets in the view where it observes them. Through the s

manipulationplanning

Pairwise Approximation Can Select the Wrong Multi-Robot Plan

arXiv

arXiv:2609.29929v1 Announce Type: new Abstract: Multi-robot coordination methods often score a joint plan from singleton and pairwise terms, leaving out the terms that involve three or more robots. We measure the plan-selection regret of two pairwise approximations to delivered coverage using frozen multi-robot trajectories. For each four-robot plan on an indoor exploration benchmark, replaying all 16 robot subsets gives the exact delivered-coverage set function $F$. From the same subset values we compute two pairwise scores: the exact order-2 M\"obius truncation $F_2$, which depends only on the singleton and pair values, and an equal-weight least-squares two-additive fit $G$. Ranking by $F_2$ instead of $F$ changes the selected plan on six of seven maps at the 15 m candidate-generation range in each of two candidate families, with regret up to 0.337 of map coverage. Switching to $G$ reduces the regret but still changes the selection on three of seven maps in each family. The additive

High-Voltage Optocoupler Amplifier for Electrostatic Actuators

arXiv

arXiv:2609.29914v1 Announce Type: new Abstract: Many electrostatic actuators require multi-kilovolt drive voltages at sub-milliamp currents, a task poorly suited for conventional switching devices. As an alternative, we demonstrate a high-voltage amplifier using optocouplers as active elements. The amplifier produces a 20-kV peak-to-peak output with up to 500 Hz bandwidth while maintaining a minimal component count. By using optocouplers as linear devices in feedback, lower harmonic distortion and higher bandwidth are achieved than offered by equivalent PWM amplifiers. This design improves the viability of electrostatic actuators by providing a simpler method to achieve useful drive waveforms.

MorphIK: Morphology-Conditioned Neural Inverse Kinematics for Unknown Robots

arXiv

arXiv:2609.29908v1 Announce Type: new Abstract: Neural models can learn to generate various solutions to the inverse kinematics problem from data, but are usually limited to a single robot. We present MorphIK, a flow-matching model that solves inverse kinematics for revolute-joint-based kinematic chains it has never seen during training. The model uses a transformer architecture to encode the robot's morphology along with the target pose. This encoding then conditions a flow-matching head that generates poses from noise. Trained on purely synthetic data from procedurally generated robots, the model reaches a precision of about 5 cm on unseen real-world robots with 6 to 9 Degrees of Freedom. For higher precision, the model serves as an excellent Prior for further optimization algorithms, reducing error to less than 1 cm after a single step of Damped Least Squares optimization and to sub-1 mm error after 3 steps in most cases. Building on flow matching's generative capabilities to produc

BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video

arXiv

arXiv:2609.29850v1 Announce Type: new Abstract: Learning executable motions from human videos offers a scalable solution for humanoid robots to acquire demonstration motions. However, existing pipelines typically first construct an explicit human motion representation and then convert it into robot motions via motion retargeting. Although such methods can effectively leverage large volumes of existing human data for training, the substantial differences between humans and humanoid robots in locomotion mechanisms and joint degree-of-freedom configurations make motions generated by this human-representation-centric approach difficult to execute on robots. Furthermore, errors introduced during human motion estimation inevitably propagate to the retargeting stage and cannot be eliminated via joint optimization. We propose BeyondRetarget, an end-to-end framework that directly maps monocular RGB videos to robot motions. Discarding the explicit human representation, this framework learns robo

humanoidlocomotion

Self-Supervised Anchoring of Fingertip Sensing to Proprioception and Proactive Actions for Robot Imitation Learning

arXiv

arXiv:2609.29822v1 Announce Type: new Abstract: Robotic imitation learning often relies on external cameras, yet local interaction cues such as object proximity, contact onset, and grasp state are difficult to observe near the fingertips because of occlusion and limited temporal resolution. We study how to effectively incorporate complementary fingertip sensing into imitation learning using pressure-sensitive tactile and reflective proximity sensors, along with pretrained sensor encoders. The two modalities provide information at different manipulation phases: proximity sensing is informative before contact, whereas tactile sensing becomes informative after contact. However, naively adding these signals to a policy does not consistently improve performance and can even underperform vision-only policies, suggesting that sparse, phase-dependent sensor signals are difficult to exploit from limited demonstrations. We therefore propose a proprioception-anchored pretraining method, PROprioce

manipulationimitation-learning

PolyUMI: Accessible Visual-Tactile-Audio Data Collection for Object Inference and Manipulation

arXiv

arXiv:2609.29760v1 Announce Type: new Abstract: Humans typically rely on vision, touch, hearing, and proprioception to perceive contact and adapt their actions during manipulation. Providing robots with comparable responsiveness therefore requires hardware that can retain and use these complementary sensory signals. Most imitation-learning systems, however, observe demonstrations primarily through vision and proprioception, limiting access to contact information that is difficult to infer visually. We present PolyUMI, an open-source platform for scalable visual--tactile--audio demonstration collection and robot deployment. Its lightweight, wireless handheld gripper records synchronized wrist-camera, optical tactile, contact-audio, and proprioceptive observations without requiring a tethered workstation. The same sensing finger can be transferred to the robot end effector, preserving the sensing geometry between demonstration collection and policy execution. To effectively use these het

manipulation

Do World Models Make Better Robots? A Survey of Evaluation Benchmarks for Predictive Embodied Intelligence

arXiv

arXiv:2609.29669v1 Announce Type: new Abstract: Robot learning now advances along two tracks that rarely meet. On one side, direct Vision-Language-Action (VLA) policies map observations to actions and are scored by closed-loop task success. On the other, predictive and generative world models forecast future observations and are scored by open-loop prediction or generation quality. A natural question sits between them: does world modelling earn a measurable, closed-loop advantage over a direct policy, and for which robotic capabilities? We argue that the field cannot yet answer this question, and that the reason is a gap in how it is measured, not in the models themselves. World-model benchmarks score prediction without ever executing it, while task-success suites host a single policy and never build a world-model versus VLA contrast. This survey maps the evaluation landscape around that gap. We catalogue 160 web-verified benchmarks spanning 2017 to 2026 and organise them by evaluation

Markerless Multi-Modal Autonomous Robotic Inspection of Large Space Structures

arXiv

arXiv:2609.29644v1 Announce Type: new Abstract: Future orbital infrastructures, such as deployable antennas, solar farms, and large orbital platforms will require autonomous inspection systems able to operate with limited prior knowledge and without cooperative markers. Current on-orbit servicing approaches often rely on predefined trajectories, standard interfaces, fiducial markers or accurate target models, which limits scalability for large, heterogeneous or partially unknown structures. This paper presents a markerless autonomous robotic inspection pipeline in which 3D reconstruction is used as an inspection-support representation. The system integrates a Kinova Gen2 manipulator with an end-effector-mounted multimodal sensor head composed of an RGB-D camera, a thermal camera and a 2D LiDAR. The pipeline estimates an approximate inspection volume, generates viewpoints, plans collision-free motions with MoveIt, and synchronously records RGB-D images, thermal data, and robot poses in

autonomous

Free the Language Model From the Vision Encoder: Semantic Serialization as a Perception Interface for Small Language Models

arXiv

arXiv:2609.29601v1 Announce Type: new Abstract: End-to-end vision-language models (VLMs) bind visual competence to the scale of their language model: as the language model shrinks, perception and reasoning degrade together. We study an embodied scene question-answering (QA) interface in which vision never enters the language model. A frozen perception stack detects and ranges objects; a deterministic semantic serializer compiles the perceived state, errors included, into decision-aligned text; an unmodified text-only large language model (LLM) answers. On a visible-scope-matched, occlusion-audited campus-robot benchmark, under a prospectively frozen criterion, the serialized interface, using detectors fine-tuned in-domain within each fold, outperforms a zero-shot VLM whose language model has the same 7B scale (0.7892 vs 0.7462), with a larger margin at 3B (0.7673 vs 0.6913). Preregistered decoupling experiments show the gain survives paraphrase, attributing it to decision-aligned compu

perceptionhri

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