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WorldBridge: Bridging Video and Action for Task Generalization in World Action Models

arXiv

arXiv:2610.40748v1 Announce Type: new Abstract: Achieving the broad task generalization of embodied models in physical environments remains a central challenge in robot learning. We study this challenge in World Action Models (WAMs) through two complementary capabilities: video generalization, which predicts the visual evolution of new tasks, and action generalization, which translates these predictions into executable behavior through a video-to-action bridge. By varying video and action supervision for tasks outside an initial training set, we examine their respective contributions to task transfer. On RoboTwin 2.0, using only in-distribution video-action supervision yields a 25.07% success rate on out-of-distribution tasks. Introducing videos of these tasks without their action labels raises success to 55.90%, while adding just one action-labeled demonstration per task further improves it to 70.70%. These findings suggest that broader video coverage enables task transfer by leveragi

Motoneuron-Inspired Sampling for Model Predictive Path Integral Control

arXiv

arXiv:2609.28325v2 Announce Type: replace Abstract: Model Predictive Path Integral (MPPI) control relies on stochastic trajectory sampling, and its performance under limited rollout budgets depends strongly on the structure of the proposal distribution. Conventional Gaussian perturbations, even when temporally correlated, transmit high-frequency jitter to the executed commands when only a few rollouts are available. We introduce Spike-MPPI, a motoneuron-inspired proposal in which a common stochastic drive recruits pools of motor units whose discharges are filtered by twitch kernels, yielding sparse, temporally coherent perturbations. We evaluate Spike-MPPI on legged locomotion and manipulation tasks with a Franka FR3 arm in simulation, as well as on a physical robot. Spike consistently produces the smoothest executed commands across all tasks, including against spectrum-matched Gaussian proposals, and a planar ablation identifies the common drive as the largest contributor to this smoo

locomotionmanipulationcontrol

SwarmCoDe: A Scalable Co-Design Framework for Heterogeneous Robot Swarms via Dynamic Speciation

arXiv

arXiv:2603.26240v3 Announce Type: replace Abstract: Robot swarm co-design requires optimizing not only individual robot designs and behaviors, but also the heterogeneous swarm structure: how many robot types should exist, how they specialize and cooperate, and in what proportions they are deployed. However, these structural choices are often specified in advance rather than optimized. We present SwarmCoDe, a Cooperative Co-Evolutionary Algorithm (CCEA) that incorporates swarm decomposition into the optimization process without requiring the number of species to be specified in advance. SwarmCoDe combines dynamic speciation with evolved genetic tags, partner selectivity, and relative dominance to jointly optimize robot hardware, task-planning behavior, cooperative relationships, and deployed swarm composition. Across replicated simulated foraging experiments, SwarmCoDe discovers task-dependent swarm decompositions and adapts them when task requirements change, in contrast to fixed-K CCE

swarmplanning

Introducing M: A Modular, Modifiable Social Robot

arXiv

arXiv:2603.19134v2 Announce Type: replace Abstract: We present M, an open-source, low-cost tabletop social robot platform aimed at lowering barriers to social robotics research by making robots easier to reproduce, modify, and deploy in real-world settings. M combines a modular mechanical design, multimodal sensing, and expressive yet mechanically simple actuation architecture with a ROS2-native software package that cleanly separates perception, expression control, and data management. The platform includes a simulation environment with interface equivalence to hardware to support easy sim-to-real transfer of interaction behaviors. We demonstrate extensibility through additional sensing/actuation modules and provide example interaction templates for storytelling and two-way conversational coaching. Lastly, we report real-world use of M in interaction design and week-long in-home deployments, showing how M can serve as a practical platform for longitudinal, reproducible social robotics

controlperception

OmniVIC: A Self-Improving Variable Impedance Controller with Vision-Language In-Context Learning for Safe Robotic Manipulation

arXiv

arXiv:2510.17150v3 Announce Type: replace Abstract: We present OmniVIC, a universal variable impedance controller (VIC) enhanced by a vision language model (VLM), which improves safety and adaptation in any contact-rich robotic manipulation task to enhance safe physical interaction. Traditional VIC have shown advantages when the robot physically interacts with the environment, but lack generalization in unseen, complex, and unstructured safe interactions in universal task scenarios involving contact or uncertainty. To this end, the proposed OmniVIC interprets task context derived reasoning from images and natural language and generates adaptive impedance parameters for a VIC controller. Specifically, the core of OmniVIC is a self-improving Retrieval-Augmented Generation(RAG) and in-context learning (ICL), where RAG retrieves relevant prior experiences from a structured memory bank to inform the controller about similar past tasks, and ICL leverages these retrieved examples and the prom

manipulationcontrol

BBoE: Leveraging Bundle of Edges for Kinodynamic Bidirectional Motion Planning

arXiv

arXiv:2509.20333v2 Announce Type: replace Abstract: In this work, we introduce BBoE, a bidirectional, kinodynamic, sampling-based motion planner that consistently and quickly finds solutions in environments with varying obstacle clutter. The algorithm combines exploration and exploitation while relying on precomputed robot motions, resulting in efficient convergence towards the goal. Our key contributions include: i) a strategy to quickly find solutions in obstacle-rich spaces by leveraging a bundle of precomputed robot motions (i.e., edges); and ii) BBoE, a robust bidirectional kinodynamic planner that utilizes this strategy to produce fast and feasible solutions. Across four systems spanning 3D to 6D state spaces, BBoE is the only planner to achieve $\geq96\%$ success on every system while attaining the lowest planning time on three of four.

planning

Indirect Optimal Control for Constructing Libraries of Periodic Trajectories: Application to Bipedal Walking

arXiv

arXiv:2410.09512v3 Announce Type: replace Abstract: Trajectory optimization is a fundamental tool for generating efficient, dynamically consistent periodic motions, commonly referred to as gaits, in legged locomotion. This paper explores the indirect method of periodic trajectory optimization, emphasizing its application in creating optimal gaits for legged systems and contrasting it with the more common direct method. While the direct method offers implementation flexibility, it is limited by its need for an input space parameterization. In contrast, the indirect method achieves higher accuracy by computing the control input from states and costates along the optimal trajectory. In this work, we tackle the convergence challenges associated with indirect shooting methods by utilizing numerical continuation methods. This is particularly useful for the systematic development of gait libraries. Our contributions include: (1) the formalization of a general periodic trajectory optimization

locomotioncontrol

Lexicographic Descent: A Gradient-Based Approach to Optimize Totally Ordered Rulebooks via Parametric Scalarization

arXiv

arXiv:2409.11199v2 Announce Type: replace Abstract: Safety-critical systems, such as autonomous vehicles, must satisfy conflicting constraints and objectives, collectively called rules, typically ordered lexicographically. Preemptive lexicographic optimization solves a sequence of problems, one per priority level. However, higher levels are optimized without considering lower ones, making the approach susceptible to suboptimal solutions. On the other hand, scalarization optimizes all levels jointly and so avoids this myopia, but a finite weighted sum permits trade-offs across priority levels, and exact scalar representations lack the regularity standard solvers require. We propose Lexicographic Descent, which combines the benefits of both: a single weighted sum whose relative weights decay at priority-dependent rates, recovering the lexicographic order in the limit. We show that Lexicographic Descent converges to constrained stationary points of the highest-priority rule, matching pree

autonomous

HiFOR: Hierarchical Foresight with Action-Guided World Grounding for Vision-Language-Action Model

arXiv

arXiv:2610.40373v1 Announce Type: cross Abstract: Vision-Language-Action (VLA) models have demonstrated promising capabilities in robotic manipulation by integrating visual perception, language understanding, and action generation. Recent advances have further incorporated future prediction to enhance the understanding of environmental dynamics and task progression. However, existing methods often model short-term dynamics and long-term task objectives separately, while directly incorporating predicted futures into action policies without sufficiently considering their relevance to current action requirements. To address these limitations, we propose HiFOR, a hierarchical foresight framework with action-guided world retrieval. Specifically, Hierarchical Foresight Prediction jointly predicts short-term state evolution, semantic milestones, and final goal states through a Hierarchical Dependency Mask (HDM), establishing dependencies across temporal horizons. Building upon these predictio

manipulationperception

Is It the Curriculum or Just the Easy Start? Benchmarking Unsupervised Environment Design on Quadrupeds

arXiv

arXiv:2610.40364v1 Announce Type: cross Abstract: Unsupervised environment design (UED) methods such as PLR, ACCEL, SFL and PAIRED are compared mostly on 2D mazes, grid worlds and BipedalWalker, while terrain curricula for legged robots are hand-designed and evaluated against a few baselines. We present a benchmark that runs fourteen UED, domain-randomisation and robotics curricula under one protocol on five 3D quadrupeds in MuJoCo MJX: the closed-chain W01-TEK and the open-chain Unitree Go1 and Go2, Google Barkour vB and Boston Dynamics Spot. Levels are vectors of eight interpretable terrain parameters, and all curricula drive the same PPO student at matched environment-step budgets. The evaluation reports success on random and held-out structured terrains, interquartile means with stratified bootstrap intervals, capability envelopes and a level-by-level domination comparison. We compare methods within each robot and report, per level set, the top group of methods not significantly be

Coupled Guidance for Flow Matching

arXiv

arXiv:2610.40109v1 Announce Type: cross Abstract: Guidance methods are essential tools for steering the generation process in diffusion models, improving the generalizability of stochastic robotic controllers and enabling high-quality controlled image synthesis. Despite strong parallels between flow-matching and diffusion, integrating guidance into flow-matching models remains quite challenging. Recent work has proposed general guidance frameworks for flow-matching, however, they are direct adaptations of diffusion guidance methods and can prove unstable. In this work, we conduct a theoretical analysis of guidance in flow-matching and show that a naive translation of diffusion-based guidance to flow-matching breaks the coupling distribution used during training, resulting in weaker control over sampling accuracy. Building on this insight, we propose Coupled Guidance, a flow-matching-specific guidance mechanism derived from a geometric perspective that leverages the coupling structure i

control

Kairos: Semantics-Aware Orchestration of Planning Engines across Classical, Numeric, Temporal and Hybrid PDDL

arXiv

arXiv:2610.39454v1 Announce Type: cross Abstract: Planning at run time, as in robots that re-plan while they act, needs a planner that reads the PDDL its users write (durative actions, numeric resources, time windows, continuous change), answers quickly, and delivers only validated plans. Specialised planners are strong on individual fragments of PDDL, but they differ in coverage, latency and in what their failures mean. We study whether selecting heterogeneous engines from the semantics of each task can give broad coverage of PDDL, from STRIPS to PDDL+, while remaining competitive with specialised planners and making explicit what each answer guarantees. Kairos profiles each task to decide which of five engines apply (ground heuristic search, compressed and snap-action temporal search, time steps for hybrid dynamics, lifted search) and schedules them under one budget of time and memory. Every candidate plan is checked by a validator independent of the planner's transformations, and "u

planning

Smooth Action Chunking Via Movement-Primitive Representations for Imitation Learning

arXiv

arXiv:2610.39451v1 Announce Type: cross Abstract: Imitation learning has become a widely adopted approach for vision-based robot policies, owing to its conceptual simplicity, scalability, and ability to leverage large-scale datasets. As these policies have grown more capable, action chunking has become their standard interface. At each decision step the policy outputs several future actions at once. Backbones from diffusion policies to large vision-language-action models all share it. Whatever backbone produces the chunk, its temporal structure is learned only implicitly. The commanded trajectory is therefore jerky both within a chunk and between successive chunks. On real hardware this appears as visible vibration and as repeated saturation of the follower's velocity limit. We address this issue by incorporating a movement-primitive-based trajectory representation into action chunking. Specifically, a trajectory segment is represented as a linear combination of smooth basis functions,

imitation-learning

PriorMaskMap: Robust Online Vectorized Map Construction with Biased Priors

arXiv

arXiv:2610.39283v1 Announce Type: cross Abstract: Online vectorized map construction provides autonomous vehicles with essential, real-time semantic and geometric scene understanding. While leveraging prior maps presents an opportunity to improve accuracy, they are often biased due to outdated information or temporary road changes. Existing methods, which typically treat priors as fully reliable or only consider limited noise patterns, suffer severe performance degradation when these priors are imperfect. To address this, we propose PriorMaskMap, a robust framework for prior-guided vectorized map construction. Its first innovation is a Prior-Aware Confidence Estimator (PACE) that evaluates the input rasterized map against current visual observations. It assigns confidence scores to regions classified as reliable, erroneous, or blank, creating a foundational mask that guides two subsequent branches. In one branch, the Dual-Prior Query Generator (DPQG) selectively filters and embeds both

autonomous

WorldFlow: Joint Video and 3D Motion Prediction via Large-Scale Pretraining

arXiv

arXiv:2610.39278v1 Announce Type: cross Abstract: Predicting future physical states stands as a central challenge in embodied intelligence. Existing video world models leave 3D dynamics implicit, action-based formulations remain tied to specific robot configurations, and 3D motion prediction models use flow-only supervision, providing a limited learning signal for physical dynamics. To circumvent these limitations, we introduce \method{}, a generative world model that jointly predicts future video and query-based 3D trajectories. By parameterizing 3D motion as continuous displacement tokens aligned with the video grid, a unified Mixture-of-Transformers (MoT) backbone jointly denoises both modalities under a rectified-flow objective. This formulation couples explicit geometric dynamics with visual evolution, effectively unlocking the physical commonsense embedded within pretrained video models. To empirically scale and validate this unified architecture, we train \method{} on a heteroge

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