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Feasibility and Singularity in High-Order Safety-Critical Control for Quadrotor UAVs

arXiv

arXiv:2609.19362v1 Announce Type: cross Abstract: We study high-order safety-critical control of quadrotor teams under bounded inputs and pairwise collision-avoidance constraints. Squared-distance barriers may lose thrust effectiveness when the relative displacement is orthogonal to the available thrust directions, while nonsingular constraints may still be jointly infeasible under shared bounds. We characterize both phenomena through pairwise effectiveness and aggregate feasibility measures. A torque-aware dynamic extension exposes attitude torques in a fourth-order barrier and prevents the extended-input row from vanishing under positive thrust. Gaussian processes directly learn the fourth-order HOCBF residual, providing robust margins without differentiating unknown perturbations. Under residual-bound and persistent-feasibility assumptions, the resulting QP guarantees collision avoidance and recovers the nominal input whenever it satisfies the robust safety and actuator constraints.

control

"Your Robot Was Trained on a Lie": Collision Mesh Poisoning Attacks on Robotic Manipulation

arXiv

arXiv:2609.18122v1 Announce Type: cross Abstract: Learning-enabled robotic manipulation increasingly relies on robot simulators for policy training and evaluation before real-world deployment. Inside a simulator, a 3D asset contains two separate geometries: a visual mesh used for rendering and a collision mesh used for physical interaction. For computational efficiency, the collision mesh is deliberately a coarse approximation that need not have the same geometry as the visual mesh, a legitimate and pervasive discrepancy we call the Visual--Collision Gap (V--C Gap). We show that the V--C Gap opens a new and practical attack surface, and propose Collision Mesh Poisoning (CMP), the first poisoning attack against robotic manipulation delivered through the 3D asset supply chain. An attacker modifies only the collision mesh of a 3D asset, leaving the visual mesh and all other components unchanged. A policy trained and evaluated with the poisoned asset behaves normally throughout simulation,

manipulation

Coding Agents with Harness for Safe Robot Control

arXiv

arXiv:2609.20822v2 Announce Type: replace Abstract: Coding agents have emerged as a promising paradigm for robot manipulation: a language model writes the robot controller as a program, and agents built in this way now operate robots without robot-specific training. Whether this paradigm is also safe, however, has not been asked. We evaluate coding agents under a safety constraint, where each task pairs a manipulation goal with an obstacle the robot must not touch. The agent pursues the goal but collides with the obstacle in most cases, treating task completion as its sole objective. The agent reasons about the obstacle in its traces, and the prompt already forbids touching it, so neither perception nor instruction is at fault; the fault lies in the planning, where the stated constraint never becomes a priority. By decomposing manipulation into a route phase and a contact-rich moment, we locate the source of the failure. Along the route, the model cannot prioritize the safety constrain

manipulationplanningcontrolperception

Workspace Models: Lightweight Robotic Memory via Saliency-Driven Supervision

arXiv

arXiv:2609.20820v1 Announce Type: new Abstract: Complex robotic manipulation tasks frequently require a long-term memory of past events and actions. As conditioning on full histories renders policies prone to spurious correlations and degrades performance, many approaches to policy memory involve compressing historical information through expensive VLM queries in-the-loop to process only task-salient information. In this paper, we propose an alternative approach in which computationally intensive VLM queries are made during train-time to learn a lightweight latent memory that can be efficiently queried at deployment time. Our representation, which we call the \textbf{workspace token}, is trained by (1) using a VLM to identify current and historical information necessary for completing a task, then (2) distilling these into the workspace token using a set-reconstruction decoder loss. In both simulation and hardware, we show that the workspace token can be used as a drop-in replacement f

manipulation

StageGuard: Learning Stage Transitions for Long-Horizon Robot Tasks via Agentic Distillation

arXiv

arXiv:2609.20791v1 Announce Type: new Abstract: Hierarchical planning frameworks combine skills from multiple robot control policies for long-horizon task execution, where determining when to terminate the current skill and advance to the next subtask is essential. Existing approaches often rely on pre-designed completion signal checkers that are hard to obtain in real-world execution. Large-scale vision-language models (VLMs) offer strong reasoning capabilities, but their decision boundaries are not inherently aligned with task completion criteria, while cloud deployment and lengthy reasoning introduce substantial latency, limiting real-time monitoring. We propose StageGuard, an agentic distillation framework for accurate and efficient stage-transition decisions. StageGuard combines teacher-model reasoning with demonstration trajectories to generate structured explanations of subtask completion and policy switching. A lightweight student VLM uses these explanations to generate compact

planningcontrol

Agile-WAM: An Agile Tactile World Action Model for Contact-Rich Robot Control

arXiv

arXiv:2609.20761v1 Announce Type: new Abstract: World Action Models (WAMs) advance beyond conventional visuomotor policies by jointly predicting future world states and robot actions, enabling the policy to learn physical dynamics that support effective control. However, recent tactile WAMs often rely on large-scale pretrained generative backbones to capture contact-rich physical dynamics, which limit their inference efficiency and flexible deployment. In this paper, we present \ABBR{}, an agile tactile World Action Model for contact-rich robot control. \ABBR{} encodes visual and tactile observations into a shared latent that serves as the source of a direct vision-tactile-to-action flow-matching process, which can jointly generate latent representations of action chunks and future visual/tactile latents. A key observation is that vision and tactile signals evolve at inherently different timescales: adjacent visual frames are often highly similar, whereas tactile signals can change abr

control

MILER: Semantic Mid-Level Representation for Sim-to-Real Reinforcement Learning in Unstructured Autonomous Driving

arXiv

arXiv:2609.20747v1 Announce Type: new Abstract: Reinforcement learning constitutes a promising approach owing to its potential for superhuman performance and self-learned policies. However, its application to real-world autonomous driving remains scarce, particularly in unstructured environments, because of the challenges associated with sim-to-real transfer for unstructured environments. In this work, we present MILER, an end-to-end policy framework with zero-shot sim-to-real transfer. During offline training, we employ a custom semantic mid-level representation (MLR) simulator and train the policy network using reinforcement learning, with its control outputs applied directly to a bicycle model. During deployment on the real vehicle, camera and LiDAR data are processed by BEVFusion to generate a semantic bird's-eye-view representation consistent with that of the MLR simulator. The actions generated by the policy network are not applied directly to the real vehicle. Instead, we employ

reinforcement-learningautonomouscontrol

MoWAM: Explicit Future Motion Prediction for Efficient World Action Models

arXiv

arXiv:2609.20709v1 Announce Type: new Abstract: World Action Models (WAMs) improve robot policy learning by incorporating future dynamics, yet explicitly generating future videos at inference introduces substantial computational overhead. Removing future generation improves efficiency, but leaves future dynamics only implicitly encoded in observation features, which can limit robustness under distribution shifts. We propose MoWAM, an efficient WAM that replaces future video generation with explicit future motion prediction. Instead of reconstructing the complete future scene, MoWAM models structured robot motion as a compact abstraction of the future, capturing how the robot is expected to evolve under the current scene and interaction constraints. A Mixture-of-Transformer architecture learns future visual dynamics during training while jointly predicting motion and action, allowing video generation to be removed entirely at inference while retaining an explicit representation of the f

Custom PX4 firmware for autonomous hybrid aerial-marine missions

arXiv

arXiv:2609.20691v1 Announce Type: new Abstract: Mapping and monitoring aquatic environments can benefit from hybrid aerial-amphibious drones able to combine flight and water-surface navigation within the same mission. This paper presents a PX4 firmware extension for such platforms, introducing manual and autonomous marine navigation modes integrated with the standard PX4 mission pipeline and QGroundControl interface. The proposed framework preserves existing flight functionalities and safety mechanisms while enabling unified planning and execution of hybrid aerial-marine missions with differentiated aerial and marine waypoints. Simulated case studies validate the implementation and demonstrate stable surface navigation under calm and wavy conditions.

navigationautonomousplanningcontrol

Towards Scaling Marine Perception with Synthetic Data

arXiv

arXiv:2609.20680v1 Announce Type: new Abstract: Scalable machine learning in challenging underwater environments is strongly limited by the lack of labeled real-world training data. This data is often expensive and laborious to gather, making large-scale real-world data challenging to gather and curate. However, simulated data can help close the gap, enabling many learning-based tasks for underwater perception. In this work, we extend OceanSim, an IsaacSim-based underwater perception simulator, with a Synthetic Data Generation (SDG) pipeline for training models to be used in underwater scenarios. The proposed pipeline enables users to generate large, automatically labeled, photorealistic datasets with configurable scene appearance, structure, and sensor settings. We evaluate the pipeline on a real-world sea urchin detection task and study how different forms of synthetic scene variation affect sim-to-real performance. Based on these experiments, we discuss findings on our results, main

perception

MAGNETAR: Multipath-Guided Spatial Posteriors for Transmitter Pose Inference in the Upper Mid-Band

arXiv

arXiv:2609.20670v1 Announce Type: new Abstract: Robots that localize a radio transmitter need more than a point estimate: in cluttered rooms, one measurement is often consistent with several transmitter locations and, because upper-mid-band antennas are directional, several headings. We present MAGNETAR, which infers a joint posterior over planar transmitter position and heading from a single asynchronous radio-frequency (RF) multipath snapshot, represented by angle-of-arrival and signal-to-noise-ratio estimates, given the room layout and receiver pose. Among our five neural scorers, MAGNETAR adopts a shared 2D U-Net conditioned on each candidate heading, jointly normalizing scores over a discretized position-heading grid. Training uses real-to-sim-calibrated 10 GHz simulations and a small measured subset. Grid-based joint posteriors outperform parametric ones on held-out simulations, the heading-conditioned scorer transfers best to robotic measurements, and fusing joint posteriors imp

Learning Foresight without Explicit Trajectories for 3D Diffusion Policies

arXiv

arXiv:2609.20669v1 Announce Type: new Abstract: 3D diffusion policies are strong at generating geometrically grounded actions from current observations, but successful manipulation requires not only knowing what motion is feasible now, but also anticipating where the interaction is heading. Existing policies largely leave such foresight to emerge implicitly from action learning. We introduce Movement Trend Guidance, a simple but effective way to provide this foresight without introducing an explicit plan. From a short observation history, the policy learns a compact latent representation of interaction evolution. During training, sparse future gripper states supervise this representation; at inference, only the latent is retained as future-oriented conditioning alongside the current observation. The latent provides global conditioning for action generation, while an additional gated FiLM branch is used only at the UNet bottleneck. Despite adding only 3.52% more parameters to DP3, our m

manipulation

HIL-UMI: Bringing Human-in-the-Loop Post-Training of Vision-Language-Action Models to Universal Manipulation Interface

arXiv

arXiv:2609.20659v1 Announce Type: new Abstract: Large-scale vision-language-action (VLA) models provide powerful priors for robot manipulation, yet adapting them to a specific deployment remains challenging. Supervised fine-tuning (SFT) on task-specific demonstrations provides a step toward deployment, but faces two persistent limitations: static data provide limited coverage of out-of-distribution states, and standard imitation objectives do not distinguish progressing behavior from less useful data. Interactive post-training can address these limitations, but typically requires repeated policy execution and human intervention on a physical robot. We introduce HIL-UMI, a policy-guided Universal Manipulation Interface (UMI) framework for robot-free human-in-the-loop VLA post-training. During handheld UMI demonstrations, HIL-UMI queries the current policy on the same observation stream without executing its predictions. The Energy Score compares the human action trajectory with policy i

manipulation

DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation

arXiv

arXiv:2609.20649v1 Announce Type: new Abstract: Learning predictive models of contact-rich dexterous manipulation requires dense tactile interaction, but such data are costly to scale on real robots and remain tied to embodiment-specific sensors. We introduce DexTouch-WM, an action-conditioned world model that learns from scalable human touch to jointly predict future RGB observations and bilateral tactile dynamics. Our insight is that human and robot manipulation share transferable contact dynamics when their tactile observations and action spaces are made compatible. We deploy flexible piezoresistive arrays with a shared sensing layout on both human and dexterous robot hands, and retarget human motion into the robot action space so that human interaction can supervise the same dynamics model used for real-robot prediction. DexTouch-WM couples a pretrained video expert with a lightweight tactile expert using anatomy-aware tactile tokens and aligned action conditioning. In human-to-rob

manipulation

SkipVLA: Skipping VLA Steps with Classical Planning for Fast Robot Manipulation

arXiv

arXiv:2609.20648v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models are a class of generalist robot policies that map camera images and language instructions directly to robot actions. While promising, these models remain slow at test time, particularly for long-horizon tasks that require many queries to the policy. Recent efforts reduce VLA latency by distilling smaller models, overlapping asynchronous action chunks, or pairing the VLA with a fast low-level policy, but still run a learned policy for the entire task. In contrast to VLA, classical motion planners quickly find collision-free motions, but require an explicit goal and have no semantic understanding of the task. In this work, we present SkipVLA, a hybrid policy that combines a pretrained VLA with a classical motion planner, using the planner for free-space motion and querying the VLA only for contact-rich skills such as grasping and placing. SkipVLA reuses the frozen vision-language backbone of the VLA to pr

manipulationgraspingplanning

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