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A Physics-Based Closed-Loop Robotic Bioprinting Framework Towards Volumetric Muscle Loss Treatment

arXiv

arXiv:2609.12159v1 Announce Type: new Abstract: Robotic bioprinting and Direct Ink Writing (DIW) are being explored towards the treatment of Volumetric Muscle Loss (VML). While previous studies have shown the importance of proper parameter selection on the print outcome, existing approaches often rely on time- and material-intensive design of experiments methods, or require large, well-curated datasets for training machine learning models. In this paper, we propose a physics-based closed-loop robotic bioprinting system capable of near real-time parameter adaptation. The system integrates a 3D point cloud camera and fully autonomous vision-based algorithms to provide quantitative evaluation of printed constructs. This evaluation is fed into a controller that adjusts printing parameters to achieve a desired bead thickness. To assess the framework's performance, four experimental configurations were tested, each repeated three times. In these tests, printing began from an arbitrary initia

autonomouscontrol

RodForesight: A World Model Enhanced Diffusion Policy for Slender and Material Agnostic Rod Insertion

arXiv

arXiv:2609.12103v1 Announce Type: new Abstract: Slender rod insertion arises in precision manufacturing, where millimetre scale diameter and tight clearances demand accurate perception and control. Conventional peg-in-hole methods assume a rigid object whose tip pose is fixed relative to the gripper. This assumption breaks down for a high aspect ratio rod, which can bend during manipulation, making its tip motion dependent on the rod configuration, grasp, material properties, and contact. We present RodForesight, a learning framework that factorises the task into two stages: 1) coarse approaching, which uses visual servoing to map diverse initial configurations into a compact near hole hand-off region; and 2) predictive insertion, which performs fine alignment and completes the insertion. It is worth noting that the two stages can be wrapped into an end-to-end design. During insertion, a diffusion policy generates candidate action chunks, while an action conditioned world model predict

manipulationcontrolperception

MoPA: Coordinated Mobile Manipulation via Subsystem-Specific Perception Alignment

arXiv

arXiv:2609.12081v1 Announce Type: new Abstract: Mobile manipulation requires perceptual evidence at different spatial scales for base motion and arm control, while the two action modalities remain kinematically coupled. Existing policies often employ specialized action generation for different subsystems but condition heterogeneous action branches on a shared perceptual representation, leaving subsystem-specific perception-action correspondence implicit. We present MoPA, a framework that aligns perceptual conditioning with mobility and manipulation while preserving coordination at the action level. Dual Perceptual Streams employ two mutually masked query banks to extract separate perceptual representations from a shared vision-language context. Perception2Action Adaptation jointly updates each query bank and its corresponding action stream at every layer of a structured Mixture-of-Transformers decoder, while enabling information exchange between the two action streams. Coupled conditio

manipulationcontrolperception

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

arXiv

arXiv:2609.12036v1 Announce Type: new Abstract: In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates four key design features: (1) Unified action representation: a 28-dimensional action value space covering most mainstream embodiments, keeping one model valid across heterogeneous devices. (2) Action-visual injection: URDF- and camera-rendered action videos bridge actions and pixels, giving markedly better controllability across embodiments, scenes, and tasks (PSNR +0.904 over alternative fusion baselines). (3) Sparse mixture-of-experts (MoE): sparse MoE layers add capacity for heterogeneous dynamics and absorb the action modality while reducing inter-modality conflict (FVD -6.530 vs. the dense backbone). (4) Efficient rollout generation: causal adaptation and few-step distillation yi

control

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Mecka AI nears $500M valuation in Sequoia-led deal amid rush for robot training data

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One brick at a time: How Monumental uses robotics to build walls

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Learn how AVs and robotics are laying the groundwork for field deployments at RoboBusiness

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How drone developers are navigating changing regulatory landscapes to help farmers

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Wiggle and Go! System Identification for Zero-Shot Dynamic Rope Manipulation

arXiv

arXiv:2604.22102v2 Announce Type: replace Abstract: Many robotic tasks are unforgiving; a single mistake in a dynamic throw can lead to unacceptable delays or unrecoverable failure. We introduce Wiggle and Go!, a two-stage framework for zero-shot rope manipulation: a brief, safe wiggle action is observed to predict descriptive rope parameters, which then conditions a trajectory optimizer for zero-shot goal-conditioned execution. Unlike prior dynamic rope manipulation methods that require large real-world datasets or iterative real-world refinement, our identification module is task-agnostic, supporting diverse manipulation policies without retraining. We achieve a 3.55\,cm average accuracy on 3D target striking in real using rope system parameters in comparison to 15.29\,cm for uninformed baselines, and over 50\% success on multi-objective lobbing and draping tasks. Predicted parameters transfer to unseen motions with 0.95 Pearson correlation between simulated and real rope dynamics, i

manipulation

CMoE: Contrastive Mixture of Experts for Motion Control and Terrain Adaptation of Humanoid Robots

arXiv

arXiv:2603.03067v2 Announce Type: replace Abstract: For effective deployment in real-world environments, humanoid robots must autonomously navigate a diverse range of complex terrains with abrupt transitions. While the Vanilla mixture of experts (MoE) framework is theoretically capable of modeling diverse terrain features, in practice, the gating network exhibits nearly uniform expert activations across different terrains, weakening the expert specialization and limiting the model's expressive power. To address this limitation, we introduce CMoE, a novel single-stage reinforcement learning framework that integrates contrastive learning to refine expert activation distributions. By imposing contrastive constraints, CMoE maximizes the consistency of expert activations within the same terrain while minimizing their similarity across different terrains, thereby encouraging experts to specialize in distinct terrain types. We validated our approach on the Unitree G1 humanoid robot through a

humanoidreinforcement-learningautonomouscontrol

Rhythm: Learning Interactive Whole-Body Control for Dual Humanoids

arXiv

arXiv:2603.02856v3 Announce Type: replace Abstract: Realizing interactive whole-body control for multi-humanoid systems is critical for unlocking complex collaborative capabilities in shared environments. Although recent advancements have significantly enhanced the agility of individual robots, bridging the gap to physically coupled multi-humanoid interaction remains challenging, primarily due to severe kinematic mismatches and complex contact dynamics. To address this, we introduce Rhythm, the first unified framework enabling real-world deployment of dual-humanoid systems for complex, physically plausible interactions. Our framework integrates three core components: (1) an Interaction-Aware Motion Retargeting (IAMR) module that generates feasible humanoid interaction references from human data; (2) an Interaction-Guided Reinforcement Learning (IGRL) policy that masters coupled dynamics via graph-based rewards; and (3) a real-world deployment system that enables robust transfer of dual

humanoidreinforcement-learningcontrol

MIMIC-D: Multi-modal Imitation for MultI-agent Coordination with Decentralized Diffusion Policies

arXiv

arXiv:2509.14159v4 Announce Type: replace Abstract: As robots become more integrated in society, their ability to coordinate with other robots and humans on multi-modal tasks (those with multiple valid solutions) is crucial. Such behaviors can be learned from expert demonstrations via imitation learning (IL), but when expert demonstrations are multi-modal, standard IL approaches usually average across modes or collapse to a single mode, preventing effective coordination. Being inspired by diffusion models' ability to capture complex multi-modal trajectory distributions in single-agent settings, we develop a diffusion-based framework for coordinated multi-modal behavior in multi-agent systems. However, existing multi-agent diffusion approaches typically require a centralized planner or explicit communication among agents. This assumption can fail in real-world scenarios where robots must operate independently or with agents like humans that they cannot directly communicate with. Therefo

imitation-learning

DCReg: Decoupled Characterization for Efficient Degenerate LiDAR Registration

arXiv

arXiv:2509.06285v3 Announce Type: replace Abstract: LiDAR point cloud registration is fundamental to robotic perception and navigation. In geometrically degenerate environments (e.g., corridors), registration becomes ill-conditioned: certain motion directions are weakly constrained, causing unstable solutions and degraded accuracy. Existing detect-then-mitigate methods fail to reliably detect, physically interpret, and stabilize this ill-conditioning without corrupting the optimization. We introduce DCReg (Decoupled Characterization for Ill-conditioned Registration), establishing a detect-characterize-mitigate paradigm that systematically addresses ill-conditioned registration via three innovations. First, DCReg achieves reliable ill-conditioning detection by employing Schur complement decomposition on the Hessian matrix. This decouples the 6-DoF registration into 3-DoF clean rotational and translational subspaces, eliminating coupling effects that mask degeneracy in full-Hessian analy

navigationperception

FastMap: Real-Time Semantic Map Completion via Bitwise Masked Modeling

arXiv

arXiv:2506.07350v2 Announce Type: replace Abstract: Semantic map completion, which predicts the layout of unobserved regions from partial observations, is a critical capability for indoor robot navigation. Existing approaches either rely on high-dimensional discrete codebooks that inflate memory, or on iterative diffusion sampling that is too slow for real-time use. We present FastMap, a lightweight two-stage framework for completing top-down categorical semantic maps. First, a lookup-free BitVAE exploits the inherently binary (one-hot) structure of semantic maps to compress each map patch into compact bitwise tokens, yielding a 0.41GB model that is 3.7 times smaller than the prior masked-modeling baseline. Second, a Masked AutoEncoder (MAE)-style transformer reconstructs missing tokens in a single forward pass at 0.011s/map. To support object goal navigation, we additionally introduce an object-aware masking strategy that masks the target category during training and conditions genera

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