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Coordinated Motion Planning for Multi-Arm Systems via Iterative LQ Games

arXiv

arXiv:2608.27726v1 Announce Type: new Abstract: Multi-agent motion planning for high-degree-of-freedom robotics manipulators in shared workspaces remains a fundamental yet challenging problem. Centralized planners often suffer from poor scalability, while decentralized approaches face robustness and safety concerns. Game-theoretic formulations offer a promising approach for modeling agent interactions, potentially overcoming these limitations. However, their application to articulated multi-arm systems remains limited. This paper presents an iterative Linear Quadratic (LQ) game framework for multi-manipulator motion planning, where each manipulator is modeled as an independent agent optimizing its own objective while interacting with other agents based on shared global states and collision constraints. The method solves a series of local LQ games by linearizing the dynamics and approximating the cost around a nominal trajectory, with Riccati backward recursions yielding feedback Nash s

planning

Distributed Model-Based Diffusion: Finite Horizon Contraction under Bounded Delay

arXiv

arXiv:2608.27685v1 Announce Type: new Abstract: Simultaneously optimizing the trajectories of multiple agents is a challenging problem plagued by nonlinearity, nonconvexity, and the curse of dimensionality. A collection of interacting aerial vehicles or self-driving cars in an intersection are examples of complex multi-agent systems that remain difficult to solve without many simplifying assumptions. The presence of communication latency between agents further increases the difficulty. In this paper, we analyze Distributed Model-Based Diffusion: a sampling-based Model-Predictive Control method suitable for highly nonlinear, nonconvex, nonsmooth, multi-agent systems. We prove contraction and robustness to latency for multi-agent, nonconvex problems, showing applicability to real-world constraints. We test the algorithm on a circleswap task, a cooperative medium-fidelity driving task, and in an aerial combat scenario. Despite the addition of latency, our algorithm improves circleswap mak

control

One year in a forest: Analyzing the challenges of autonomous navigation in subarctic environments

arXiv

arXiv:2608.27628v1 Announce Type: new Abstract: Subarctic regions have the potential to see increased deployment of autonomous robots in applications including forestry, mining, and environmental monitoring. In these conditions, an autonomous system's reliance on GNSS or cloud computing is precarious due to dense tree canopies and atmospheric attenuation, necessitating onboard sensing and data processing. However, established exteroceptive modalities, including cameras, lidars, and radars, are typically evaluated in structured urban settings or in environments that lack significant seasonal variations. To address this, we present a field report on a year-long deployment of a mobile robot in a subarctic boreal forest. We evaluate 64 km of data using nine odometry, localization, and mapping methods and assess their performance across seasonal changes. The performed experiments suggest that the environment changes significantly hinder the performance of state-of-the-art techniques, which

navigationautonomous

PHR-VLA: Planning Horizon Reasoning for Vision-Language-Action Models

arXiv

arXiv:2608.27609v1 Announce Type: new Abstract: Vision-language-action models (VLAs) have shown strong promise for general-purpose robotic manipulation by mapping language instructions and vision observations directly to actions. However, most VLAs primarily condition action prediction on current observations and lack an explicit mechanism for reasoning over future task dynamics, which is particularly important for fine-grained, contact-rich manipulation. We present PHR-VLA, a framework that enables planning-horizon reasoning in VLAs through privileged latent representations of future dynamics. PHR-VLA introduces a lightweight auxiliary future head that, during training, aligns the VLA's internal representations with latent dynamics extracted from future observations. Evaluation results demonstrate that local, contact-centric, patch-level latent dynamics supervision from the wrist camera improves success rate on LIBERO from 84.1% to 88.4% and on real-world disassembly tasks from 63.3%

manipulationplanning

Beyond Data Scaling: Representation-Centric Continued Pre-training for Vision-Language-Action Models

arXiv

arXiv:2608.27550v1 Announce Type: new Abstract: Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit actions. We propose VLAct, a VLA-oriented VLM backbone trained on broad, heterogeneous, multi-embodiment robot data before task-specific fine-tuning. VLAct preserves the broad VLM prior and encourages shared action semantics across embodiments through VLM-prior preservation, multi-head continuous action co-supervision, and a partially unified cross-embodiment action layout, while allowing task-specific action heads during fine-tuning. Across simulation, real-world, and unseen-embodiment transfer,

Remote Human-Robot Interaction In Greenhouses via Virtual Reality: How Plant Canopy Structure Affects Leaf Disease and Soil Moisture Inspection

arXiv

arXiv:2608.27545v2 Announce Type: replace Abstract: This study evaluates the effectiveness of remote human-robot interaction using virtual reality for leaf inspection and soil moisture assessment in a greenhouse environment. The robotic system comprised an unmanned ground vehicle and a robotic manipulator equipped with cameras, governed by kinematic models for navigation and manipulator control. Fourteen distinct plants were inspected across two experiments utilizing VR teleoperation, guided by a set of pre-specified research questions and hypotheses. In the leaf inspection experiments, cycle completion times varied from 3.3 to 8.0 s, and plant-based disease detection was achieved up to 88% accuracy; diseased-spot detection improved numerically in the second experiment, though this change was not statistically significant (p=0.378). For soil moisture assessment, the experiments achieved successful determination of watering needs in up to 64.3% of plants (9 of 14), with consistent succe

navigationcontrol

Beyond Relative Geometry: Metric-Aware Geometry Perception for Robotics

arXiv

arXiv:2608.27497v1 Announce Type: new Abstract: Recent embodied models increasingly leverage geometric representations to improve spatial reasoning and robotic manipulation. However, existing reconstruction methods only reconstruct relative geometry with arbitrary scales, causing predicted object dimensions and spatial distances to vary across scenes, viewpoints, and input configurations. This inconsistency prevents geometric perception from being directly aligned with robotic actions defined on the real-world scale. To address this limitation, we propose Metric-Aware Geometry Perception (MAGP), an end-to-end, plug-and-play framework for metric geometry reconstruction that can be seamlessly integrated into robotic policies. At its core, Metric Scale Equivariant Augmentation encourages the model to reconstruct metric geometry from camera parameters and depth observations, ensuring that the reconstructed geometry follows the metric scale specified by observations. Flexible Metric Conditi

manipulationperception

The U.S. is building barriers around drones and robots, but China has scale to get around them

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The differences between decentralized and centralized power in swarm robotics

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From teach and repeat to SelfPath AI: The next robotics leap

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Chinese automakers are following Tesla’s bet that robots are the next big profit machine

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Deere faces headwinds in Q3 update and announces Reservoir R&D partnership

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How Locus is getting a grasp on one of robotics biggest challenges: manipulation

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Residual Reward Models: Leveraging Prior Knowledge for Efficient Preference-based Reinforcement Learning in Robotics

arXiv

arXiv:2507.00611v2 Announce Type: replace-cross Abstract: Preference-based Reinforcement Learning (PbRL) provides a promising alternative to heuristic reward design in complex robotic environments. However, PbRL often suffers from poor sample efficiency, requiring extensive and costly human feedback, which limits its real-world applicability. Prior work has proposed learning a reward model from demonstrations and fine-tuning it using preferences. However, when the model is a neural network, transitioning between different loss functions across training phases often leads to unstable optimization and performance degradation. In this paper, we propose a method to effectively leverage prior knowledge with a Residual Reward Model (RRM). An RRM assumes that the true reward of the environment can be split into a sum of two parts: a prior reward and a learned reward. The prior reward is a term available before training, such as an engineering heuristic ``best guess'', a language-generated rew

reinforcement-learning

A Mechanistic Model for Collective Motion from Sensorimotor Regularities

arXiv

arXiv:2605.16522v2 Announce Type: replace Abstract: Collective behavior in animals has long been modeled through self-propelled particle models, which reproduce striking group-level phenomena through abstract interaction forces. Yet these models are fundamentally descriptive: they leave open the question of how collective behavior is actually produced. Recent empirical work makes this gap concrete: locusts do not align with neighbors, sensory and cognitive mechanisms mediate interaction instead. A mechanistic model must therefore operate at the sensorimotor level, grounded in what individual organisms can actually perceive, estimate, and physically execute. We present such a model based on a modeling framework from robotics, extended here to collective motion. Each agent perceives neighbors through bearing and apparent-size cues within a limited field of view, maintains uncertain internal state estimates, and selects actions through gradient descent on a desired social distance---witho

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