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Kinematic Constraint-Referenced Evaluation for Articulated Object Manipulation

arXiv

arXiv:2610.37550v1 Announce Type: new Abstract: Manipulation policies are evaluated predominantly by binary task success, which cannot tell whether the commanded gesture is the one the object's kinematics admit. We introduce Constraint-Referenced Strategy (CRS), which projects the commanded end-effector twist onto the object's joint axis, separating progress along the joint from off-constraint waste. CRS requires a joint model and a joint-following scripted controller derived from it, but no recorded demonstration or learned judge. On 74 simulated articulated objects, success registers three transfer failures as lower rates but attributes none, while the two CRS channels give each a distinct signature. A door-trained behavior-cloning policy opens drawers in 59 of 110 episodes, and in these passes it commands about $40\times$ the off-axis rotation of a drawer-trained policy's passes ($1.27$ vs.\ $0.032$~rad/s). Relative to a scripted controller scored with the same axis, CRS verdicts ar

manipulationcontrol

When, Where, and What to Correct: Human-Guided Adaptive Residual Correction for Robot Policies

arXiv

arXiv:2610.37547v1 Announce Type: new Abstract: Imitation policies that reliably execute most of a manipulation trajectory can still fail in localized regions requiring last-mile precision. Updating the full policy or exploring residual actions everywhere treats this local failure as a global learning problem. We introduce Adaptive Residual Correction (ARC), a lightweight post-training module that uses reinforcement learning (RL) to learn a residual correction on top of a frozen policy while using sparse human corrections to structure autonomous exploration. Rather than treating human corrections as imitation targets, ARC uses pre-intervention states to determine 'when' residual control should become active and correction geometry to determine 'where' in residual action space autonomous refinement should explore; task reward determines 'what' residual is ultimately executed. Across three precision-manipulation tasks on a real robot, ARC improves average task success from 33.3% to 75.0%

manipulationreinforcement-learningautonomouscontrol

Rendering-Free Event Frame Simulation for Fast Reinforcement Learning of Autonomous Robot Navigation

arXiv

arXiv:2610.37543v1 Announce Type: new Abstract: Event cameras offer low latency, high dynamic range, and milliwatt-level power consumption, making them ideal for agile robots such as tiny drones navigating through cluttered environments. However, existing simulators generally render photorealistic images before converting them into events, making large-scale reinforcement learning prohibitively slow. We propose an analytic event simulator that exploits what event cameras fundamentally measure - moving contrast edges - to synthesize event streams directly from scene geometry and ego-motion without visual rendering. Our simulator generates a 64x64 event observation in 17 microseconds on a single GPU - over 400x faster than a state-of-the-art rendering pipeline - enabling end-to-end reinforcement learning for goal-directed obstacle avoidance to converge in under 30 minutes - three orders of magnitude faster than training on rendered events. Policies transfer zero-shot to physically based

navigationreinforcement-learningautonomous

Predict the Swing, Match the Speed: Robotic Pipe Stabbing With Learned Stereo Vision and Residual Reinforcement Learning

arXiv

arXiv:2610.37535v1 Announce Type: new Abstract: A joint of pipe run into the hole swings from the elevator over the well and strikes a fixed stabbing guide at whatever speed the swing has. StabBot, a robotic stabbing system, predicts the swing and meets the pipe at its own speed. A pendulum Kalman filter tuned from the pipe tally tracks the joint in stereo images. A six-axis arm with an open V-shaped roller head closes in at matched velocity, confirms the last millimetres by touch, aims the pin over the box when the elevator hangs off centre, and follows the block down with lateral compliance. A ResNet-18 keypoint network locates the pipe, pin nose and box mouth in 3-D, and a residual reinforcement-learning policy refines the capture. On 200 paired random jobs with nine sizes from 2-3/8-in. tubing to 20-in. casing, StabBot seated every joint with the pipe touching only rollers, against 74% for a conventional fixed guide. Median contact speed fell from 18.4 to 2.3 cm/s and median peak h

reinforcement-learning

Which Hand Was Late? Diagnosis for Robot Failure Recovery in Bimanual Tool Use

arXiv

arXiv:2610.37533v1 Announce Type: new Abstract: Failure diagnosers for robot manipulation are increasingly vision--language models (VLMs), trained and evaluated on single-arm failures produced by perturbing a successful demonstration. Bimanual tool use adds failures of other kinds: a tool that slips out of its socket while still held, two correct gestures made at different times, and attempts that fail for two reasons at once. On a simulated bimanual tool-use task whose failure causes are read from the recorded trace, we measure what each sensing channel lets a diagnoser tell. The tool's slip is read on the tool hand; which hand was late is read on both arms, while a sensor on one hand reads its own hand's delay and at most part of the other's; and whether a late attempt was also pushed too weakly is not identifiable from passive sensing when the tool hand is late. Within two attempts, a repair policy that escalates when the cause is not identifiable repairs as many failures as one tol

manipulation

Leveraging Distributed Sensing and Hyperdimensional Computing for Non-Line-of-Sight Passive Object Sensing

arXiv

arXiv:2610.37519v1 Announce Type: new Abstract: In smart factory environments, passive entities such as humans and movable obstacles may interfere with autonomous robot operations, posing significant safety risks. Detecting potential conflicts between robots and entities outside their field-of-view (FoV) is therefore of paramount importance. However, conventional passive object detection systems rely on sensors such as LiDAR, radar, or cameras, which operate under direct line-of-sight (LoS) and are limited by obstacles and occlusions. To overcome these limitations, integrated sensing and communication (ISAC) enables environmental perception via the communication infrastructure thanks to cooperation among distributed wireless devices. In this paper, we propose a framework for passive entity sensing beyond the robot's FoV that relies solely on distributed channel measurements from the communication infrastructure to perform risk-aware classification. These measurements are embedded into

autonomousperception

World Dreamer v5-lite: A Multi-Robot World Action Model with One Dreamer

arXiv

arXiv:2610.37518v1 Announce Type: new Abstract: Multi-robot control requires integrating distributed camera views while predicting separate action sequences. Most vision-language-action and world-action models target one robot. Combining multiple views alone does not establish spatial correspondence between them. World Dreamer v5-lite is a multi-robot world-action model built around a shared world state for robot-specific action prediction. Calibrated features from a pretrained video encoder populate this state in workspace coordinates; its spatial size remains fixed as views are added. A vision-language model provides scene context and one query per robot. The queries read the shared state and exchange pose-aware information, while their action streams remain separate. Masked-view cooperative training withholds selected camera views from both visual branches while retaining all action targets. This encourages the use of observations shared by other robots. Pretraining uses more than 1

control

Ego-CEVR: Learning Cross-Embodiment Visual Representations from Human Egocentric Videos

arXiv

arXiv:2610.37509v1 Announce Type: new Abstract: As egocentric video becomes increasingly available for embodied learning, an important research question is how to turn this low-cost, scalable source of data into robot manipulation capabilities. Egocentric videos naturally provide rich context for high-level task understanding, while real-robot demonstrations with wrist observations and action annotations provide supervision for fine-grained action alignment. We present Ego-CEVR, a data-native framework for hierarchical visual representation learning that assigns distinct learning objectives to global and interaction representations. The global module learns object relations, task state, and temporal progress through future prediction on egocentric video. The Interaction module interprets wrist observations in global context and learns local alignment and contact cues through robot action supervision. Separate residual paths expose both representations to the action policy, preserving d

manipulation

Autonomous fixed-wing interception using reinforcement learning

arXiv

arXiv:2610.37470v1 Announce Type: new Abstract: Medium altitude, long endurance unmanned aerial systems such as Shahed-type strike drones are an unanswered threat in modern conflicts. Conventional air defense systems are too expensive to provide a feasible large-scale solution. Quadcopter interceptors are a cheap, battle-proven alternative, but their extremely limited flight time restricts them to low altitude targets at short range, whereas fixed-wing platforms have the endurance to reach higher altitude targets from longer distances. However, such interceptors are still operated manually. Recent developments in learning-based controllers show potential for automation. In this work, a fixed-wing interceptor is presented that is controlled by a neural network that maps filtered monocular vision observations directly to actuator commands. The policy was trained in a custom Python environment using reinforcement learning and proximal policy optimization. The policy was then deployed on a

reinforcement-learningautonomouscontrol

Electric-Field Induction Motor with Discrete Circuit Elements and Improved Rotor Dynamics

arXiv

arXiv:2610.37452v1 Announce Type: new Abstract: Electric-field-based actuators and machines lead the design space at the nanoscale and in biological systems, while having the potential to be used in favorable macroscale applications which prioritize minimal mass, performance in a vacuum, or performance in high temperatures. Electric-field induction motors consist of a set of stator electrodes which induce opposite charges onto a movable rotor surface. In earlier work, rotor surfaces for electric-field induction motors have been made of single continuum materials, which are limited in possible resistivity, permittivity and circuitry characteristics. To enhance design freedom, we develop a rotor for electric-field-based machines which may be constructed out of discrete circuit components between a finite number of conductive vanes. Magnetic-field induction motors, which are common in machinery, often utilize ``deep bar'' rotors, consisting of conducting bars which decrease the rotor time

Multi-Agent Reinforcement Learning of Co-Adaptive Hip Exoskeleton Control (MARL-Exo) for Metabolic Energy Reduction

arXiv

arXiv:2610.37441v1 Announce Type: new Abstract: Objective: This study aims to determine whether a hip-exoskeleton policy trained in simulation, by co-adapting with a musculoskeletal human model under a metabolic-energy reward, reduces the metabolic cost of walking in new users without per-user tuning, and how mechanical-power shaping affects the learned assistance. Methods: We developed MARL-Exo, a multi-agent reinforcement learning framework in which a full-body human model (304 muscle actuators; randomized anatomy, gait, and speed) and a bilateral hip-exoskeleton policy are trained concurrently in two stages. The exoskeleton observes only delayed hip kinematics and its past commands; its reward includes muscle metabolic power from a physiologically based energetics model, alone (Metabolic) or with mechanical-power shaping (Metabolic + Power). The Metabolic policy was deployed and tested without retraining in eight healthy adults walking at 1.25 m/s, using indirect calorimetry. Result

reinforcement-learningcontrol

Learning Quality-Controllable Robot Policies with Iterative Hindsight Relabeling

arXiv

arXiv:2610.37393v1 Announce Type: new Abstract: Robot policy evaluation often relies on a binary success signal for task completion. In real-world deployment, however, desired execution behaviors are also defined by quality attributes such as execution speed and motion smoothness, which need to be dynamically controlled according to task requirements. To address this, we introduce Quality-Controllable Policy (QCP), a robot policy that enables inference-time control over both individual quality attributes and their combinations. To extend the controllable quality range beyond initial demonstrations, we further propose an iterative hindsight relabeling loop: QCP collects online rollouts under target quality labels, adds successful trajectories to the dataset, relabels the accumulated trajectories in hindsight according to their measured quality, and fine-tunes the policy. Experiments on Robomimic and RoboEval demonstrate that QCP consistently improves both task execution quality and succ

control

PDRVLA: A Vision-Language-Action Model with Physical Dynamics Representations

arXiv

arXiv:2610.37381v1 Announce Type: new Abstract: Vision--Language--Action (VLA) models generate robot actions from visual observations and language instructions, but their understanding of physical dynamics remains limited. Video world models can capture scene dynamics, yet generating future videos introduces high latency into the control loop. We introduce PDRVLA, whose lightweight Physical Dynamics Module extracts physical tokens from vision--language features to condition action generation without online video generation. The module learns through direct prediction of future RGB, depth, and optical-flow features, with auxiliary supervision through a frozen pretrained video world model. Training relies entirely on publicly available data, expanded through human-to-robot synthesis, subtask annotation, and embodied chain-of-thought (ECoT) annotation. Across four simulation benchmarks, PDRVLA achieves success rates of 99.3% on LIBERO, 89.9% on LIBERO-Plus, 93.6% on RoboTwin~2.0, and 81.5

control

VLA-Stem: A Lightweight Safety Mechanism for Vision-Language-Action Models via Reinforcement Learning

arXiv

arXiv:2610.37378v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models integrate high-level reasoning with low-level action execution for end-to-end robotic control. However, most VLA models target static manipulation in unconstrained environments, overlooking spatial constraints and dynamic obstacles. Fine-tuning VLAs on obstacle-avoidance data is a straightforward solution, but collecting such data is costly, especially for dynamic scenarios, and may degrade their original task capabilities. To address these limitations, we propose VLA-Stem, a lightweight, reinforcement-learning-based safety mechanism for VLA systems. Without fine-tuning the underlying VLA policy, VLA-Stem converts its action chunks into motion references and uses trajectory-level guidance to preserve their spatial intent while allowing flexible motion and timing adjustments. Conditioned on these references, robot proprioception, and local obstacle information, the Stem policy adaptively modifies executi

manipulationreinforcement-learningcontrol

Tokens of Motion: Primitive Motion Learning for Human-Humanoid Skill Transfer

arXiv

arXiv:2610.37330v1 Announce Type: new Abstract: Vision-language-action (VLA) models provide a promising paradigm for scalable robotic manipulation, yet their reliance on success-only behavioral cloning leaves them brittle; lacking corrective training signals, minor execution errors rapidly compound into unrecoverable, out-of-distribution failures. To address this limitation, we propose Adaptive Failure-Informed Learning (AFIL), an end-to-end framework that leverages failure trajectories as adaptive negative guidance for diffusion- and flow-based VLA policies. AFIL uses a pretrained VLA to generate failure rollouts online, avoiding the need for handcrafted failure-mode design or human-in-the-loop recovery. It then jointly trains Dual Action Generators (DAGs) for successful and failed behaviors while sharing a common vision-language backbone, enabling efficient failure-aware policy learning with limited parameter overhead. During sampling, the failure generator adaptively steers action g

humanoidmanipulation

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