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One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulation

arXiv

arXiv:2608.26058v1 Announce Type: new Abstract: Scaling generalist vision-language-action (VLA) policies is severely bottlenecked by the inherent heterogeneity of embodied data, which spans diverse robot morphologies, camera configurations, and low-level action spaces. Existing paradigms typically address this mismatch through explicit action retargeting, human-to-robot video synthesis, or dataset-specific adaptation branches, fundamentally hindering the joint learning of a unified policy. We introduce UCAG-P, a camera-centric unified action formulation that structurally aligns heterogeneous embodied datasets into a shared geometric action space. Rather than treating robot-specific commands as the shared policy target, UCAG-P represents manipulation through camera-observable anchor motion in image and camera-frame coordinates, treating robot arms, humanoids, and human hands as different embodiments of a common action schema. A geometry-conditioned action translator combines predicted m

humanoidmanipulation

$R^3$: Training Robots to Reason in Natural Language via Reinforcement Learning

arXiv

arXiv:2608.26053v1 Announce Type: new Abstract: Reasoning in language allows foundation models to spend more test-time compute on hard problems, such as those requiring decomposition, constraint tracking, and prediction of future consequences. Whether this mechanism can improve robotic manipulation remains unclear, where long-horizon tasks require tracking partial progress, reasoning about object relations, recovering from mistakes, and steering noisy low-level policies. In this paper, we study whether VLMs can be trained to reason directly in natural language to guide low-level manipulation policies. We introduce $R^3$, a simple post-training recipe that turns off-the-shelf VLMs into robotic reasoners: it first mid-trains a VLM on expert-generated reasoning traces to initialize the desired reasoning style, then improves the reasoner with single-step rubric-based RL from offline action data. Unlike prior robotic reasoning methods that mostly use structured traces as auxiliary supervisi

manipulationreinforcement-learning

When Obstacles Bend: Modeling Vegetation Deformation in the context of Field Robotics

arXiv

arXiv:2608.26050v1 Announce Type: new Abstract: Autonomous robots operating in natural environments must often interact with vegetation rather than simply avoid it. In this context, traversability is typically defined from the robot's perspective, by measuring how a specific platform responds when moving through the environment. While practical, this viewpoint entangles the assessment of the environment with the robot's own dynamics, making the resulting characterization difficult to transfer across different platforms. More importantly, it does not directly reflect the properties of the vegetation itself, which are the true source of interaction and potential damage in applications such as agriculture and environmental monitoring. To address this limitation, we propose to characterize vegetation through its intrinsic mechanical properties, independently of any specific robot. By combining deformation measurements with contact force data, we estimate the underlying mechanical parameter

autonomousagriculture

Phantom Navigator: Stealthy and Precise Unmanned Aerial Vehicle Redirection with Real-Time Tracking and GPS Spoofing

arXiv

arXiv:2608.26011v1 Announce Type: new Abstract: Redirecting unmanned aerial vehicles (UAVs) from their intended mission trajectories has been an active area of research. However, existing UAV redirection attacks lack reliability, precision, and covertness for a targeted diversion. They primarily rely on physical capture, communication hijacking, or sensor spoofing. Yet, physical interception is costly, offers only a single opportunity for success, and poses a high risk of collateral damage; network-based attacks demand deep technical expertise and access to encrypted communication channels; and sensor spoofing techniques typically fall short in achieving the accuracy and robustness required to steer a UAV toward a specified target. Consequently, we propose Phantom Navigator, a UAV redirection attack to mislead drones to a designated spoofing target, covertly and precisely. Our approach combines offline pre-redirection reachability analysis, which provides high-fidelity estimates of ach

Low-Resolution Perception for Robotic Packing

arXiv

arXiv:2608.25874v1 Announce Type: new Abstract: This work tackles the problem of scalable perception for robotic packing with low-cost, low-resolution depth sensing. We propose a framework where reconstruction cues drive next-view selection and grasp evidence updates a per-object stability estimate, jointly deciding what to acquire next and when to grasp. During the reconstruction, a low-resolution Next Best View (NBV) strategy explicitly avoids redundant views while preserving task-relevant geometry. We validate the approach in two steps: (i) an ablation study of the utility function under very low resolution, and (ii) a full end-to-end evaluation across policies, showing how low-resolution perception is a practical, scalable option for robotic packing.

perception

VISTA: Visually Inferred Spatial ConTact Attention for Contact-Rich Manipulation

arXiv

arXiv:2608.25872v1 Announce Type: new Abstract: Contact-rich manipulation requires precise interaction feedback. While vision-centric imitation learning is prevalent, external visual observations provide indirect and ambiguous cues about contact states, particularly under occlusion or subtle object--gripper interactions; dedicated tactile or force sensors can provide rich contact information but introduce additional hardware complexity, calibration requirements, and deployment costs. To bridge this gap, we propose VISTA-Policy, an imitation learning paradigm that utilizes the Visual Deformation Field (VDF), a 3D displacement representation of a compliant gripper, as high-dimensional visuo-physical feedback. The framework integrates: 1) a Physics-Aware Encoding Engine for real-time VDF decoding; 2) an Energy Aggregation Denoising Mechanism to isolate true interaction signals; and 3) a Deformation-Augmented Policy Network with incremental gripper actions for precise closed-loop correctio

manipulationimitation-learning

MA-VLA: Multi-Arm Vision-Language-Action Model for Collaboration and Compositional Generalization

arXiv

arXiv:2608.25864v1 Announce Type: new Abstract: Multi-arm collaboration is becoming a core capability in embodied manipulation. Recent vision-language-action (VLA) models integrate perception, language, and control, but most represent language as a single global instruction and do not provide an explicit mechanism for assigning and composing arm-specific behaviors. This design limits transfer to collaboration patterns that differ from those observed during training. We present MA-VLA, a unified framework for multi-arm collaboration via atomic action assignment. MA-VLA decomposes cooperative behavior into mid-level atomic prompts and allocates them to individual arms, enabling explicit subgoal specification and compositional reuse across tasks. To reduce reliance on fixed execution roles, we introduce Arm Shuffle, a training-time permutation of the observation, state, and assigned atomic prompts for each arm. This permutation enforces role-agnostic instruction following and supports rec

manipulationcontrolperception

Anytime Global Tensor Motion Planning

arXiv

arXiv:2608.25830v1 Announce Type: new Abstract: Global Tensor Motion Planning (GTMP) solves motion planning with batched tensor operations over a layered multipartite graph. We generalize GTMP so that adjacent-layer edges are realized by any black-box local planner (e.g., linear interpolation, splines, sampling-based planning, trajectory optimization, or generative sampling). We provide two anytime policies on top of this generalization: Anytime GTMP with random restarts at a fixed budget, which covers every homotopy class almost surely, and AO-GTMP with informed expansion with growing budgets, which converges to the optimal cost. We prove that a single sampled graph covers every endpoint-fixed homotopy class admitting a \(\delta\)-clear representative of bounded length. We also prove that additional samples per layer reduce the per-layer miss probability exponentially, whereas stronger local planners reduce the required layer count only sublinearly. On manipulation benchmarks the meth

manipulationplanning

AGRO-Nav: Autonomous Graph-based Orchard Navigation

arXiv

arXiv:2608.25799v1 Announce Type: new Abstract: Orchards form semi-structured environments in which parallel tree rows create natural driving corridors, yet narrow inter-row clearance and dense foliage lead geometry-agnostic grid planners to drift off the row center and risk trunk or canopy contact. We present AGRO-Nav, an automated framework for static graph-based global planning in orchards. From tree-row lines fitted to trunk clusters in a SLAM point cloud, it builds, without any manual waypoints, a sparse topological graph of intra- and inter-row connectivity; a global route is then found by Dijkstra search on this graph, connected to the start and goal by any-angle Theta* segments, and smoothed with a cubic B-spline. In real-orchard trials, AGRO-Nav follows the row center with a mean error of about 0.08 m, far below the A* (0.31 m) and Theta* (0.43 m) shortest-path baselines, while planning roughly four to five times faster. In Isaac Sim, it attains the lowest error among A*, Thet

navigationslamautonomousplanning

TacForcing: Streaming Action Generation with Execution-Time Tactile Feedback

arXiv

arXiv:2608.25798v1 Announce Type: new Abstract: Contact-rich manipulation requires adapting to contact states that can evolve substantially within an action horizon. However, chunk-based vision-language-action models predict complete action chunks from observations collected before execution, leaving tactile conditioning stale during execution. Existing tactile-reactive approaches typically rely on separate high-frequency controllers, which increase both architectural and training complexity. In this paper, we introduce TacForcing, a streaming action-generation framework that effectively incorporates execution-time tactile feedback. Instead of employing a separate reactive controller, TacForcing replaces the standard action expert with a streaming action expert to generate actions conditioned on the evolving tactile observations acquired during execution. TacForcing also introduces Execution-Aware Tactile Attention (EATA), which restricts tactile conditioning to actions nearing executi

manipulationcontrol

LM-X: Explainable Vision--Language--Action Modeling via Progress, Event, and Uncertainty Prediction

arXiv

arXiv:2608.25757v3 Announce Type: replace Abstract: Large-scale vision--language--action (VLA) policies have advanced generalist robot control, yet most remain stimulus-to-action black boxes: actions are exposed, but their explanatory state is not. They provide no native account of three explanatory signals: task progress, the next semantic transition, or local command reliability. Prior work shows that progress and event structure aid long-horizon control and that uncertainty supports monitoring; however, such capabilities are typically added or extracted only after action pretraining. The field therefore lacks a VLA foundation model whose explanatory state is jointly pretrained with control. Drawing on biological sensorimotor organization, in which outcome-sensitive, event-segmented, and probabilistic predictions structure behavior, we introduce LM-X. LM-X learns three directly supervised online signals: return-to-go (RTG) estimates visible progress and state quality; event-to-go (ET

manipulationcontrol

PRISM: Projection-Integrated Sampling-Based MPC with Bayesian Cost Tuning for Bimanual Manipulation

arXiv

arXiv:2608.25666v1 Announce Type: new Abstract: Bimanual manipulation in cluttered, contact-rich environments remains challenging because it requires coordinated motion generation, interaction-aware planning, and reliable execution under tight kinematic constraints. We present PRISM, a projection-integrated sampling-based Model Predictive Control (MPC) framework that uses a GPU-accelerated physics simulator as an online world model for complex dual-arm manipulation. The main algorithmic contribution is a QP-guided control sampling strategy that decouples trajectory exploration from kinematic feasibility. At each MPC step, sampled joint-velocity trajectories are projected onto the set of motions satisfying joint position, velocity, acceleration, and jerk bounds, together with an initial-velocity boundary condition, before rollout evaluation. This enables broad yet feasible exploration of coordinated bimanual behaviors. To support efficient online execution, we derive a custom ADMM/Bregm

manipulationplanningcontrol

GaussianDream++: Efficient 3D Gaussian World Modeling for Robotic Manipulation

arXiv

arXiv:2608.25659v1 Announce Type: new Abstract: Vision-Language-Action (VLA) policies have advanced language-conditioned robotic manipulation, yet action-imitation objectives provide only weak supervision for metric 3D structure and short-horizon physical evolution. Geometry-enhanced policies mainly improve current-scene grounding, whereas predictive policies often model future dynamics in RGB or latent spaces and may incur substantial deployment cost. GaussianDream demonstrates that training-time current Gaussian reconstruction and future Gaussian prediction provide effective 3D supervision, but its dense VGGT/TGE-based prefix jointly carries state, dynamics, and action-conditioning information. We present \textbf{\methodname}, a compact, policy-native extension that inserts \textbf{World State Tokens} and \textbf{World Prediction Tokens} directly into the VLA backbone. A training-only \textbf{World Representation Head} decodes these tokens into a Current World and coupled Future Pred

manipulation

EgoNav: Bridging Learned Waypoints and Geometry-Aware Local Control for Robust Indoor Navigation

arXiv

arXiv:2608.25642v1 Announce Type: new Abstract: Image-goal navigation using lightweight topological maps is a practical paradigm for indoor robot deployment: the map requires only geotagged images, and localization relies on visual matching rather than precise pose estimation. However, learned waypoint predictors can produce targets that violate geometric constraints or deviate from the global path. Executing these waypoints safely further requires a local planner capable of collision avoidance, yet existing systems either lack one or rely on fixed parameters that cannot adapt to confined spaces. To address these limitations while retaining the navigational intuition of the learned predictor, we present EgoNav, a hierarchical system that implements this idea by generating candidates from semantically segmented traversable regions and scoring them alongside the learned waypoint for geometric safety, directional coherence, and fidelity to the learned prior. An adaptive local path planner

navigationcontrol

Leveraging Inter-object Affordances for Efficient Planning in Contact-rich Tasks

arXiv

arXiv:2608.25641v1 Announce Type: new Abstract: Traditional task-and-motion planning (TAMP) approaches primarily focus on defining sequences of actions along with the necessary geometric and kinematic constraints to execute long-horizon tasks. However, their applicability in real-world settings is limited, as they typically assume simplified object models that overlook key physical properties critical for the successful execution of contact-rich tasks. Moreover, they often use sub-symbolic reasoning during motion planning, which drastically increases planning time and decreases overall success rates. We propose a method that leverages a TAMP approach, defining object-centric abstractions of execution constraints, called Unified TAMP (U-TAMP), to execute robotic tasks involving interactions among objects with heterogeneous shapes, sizes, and materials. Using a Vision-Language Model (VLM), we generate abstractions of inter-object affordances for characterizing physical interaction constr

planning

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