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Free-Energy-Gated Plasticity for Real-Time Online Motor Learning in Physical Human--Robot Interaction

arXiv

arXiv:2608.23000v1 Announce Type: new Abstract: Fully online embodied learning requires synaptic adaptation to acquire new behaviors while preserving previously learned dynamics during ongoing interaction. We extend the Predictive-Coding-inspired Variational Recurrent Neural Network (PV-RNN) to continuously adapt its synaptic weights and propose Free-Energy-Gated Plasticity (FEGP), which regulates the effective learning rate according to variational free energy. In real-time physical human--robot interaction, a randomly initialized network acquired three cyclic motor patterns without offline pretraining, replay, or task-boundary signals, with all three patterns emerging in autonomous rollouts. Controlled experiments over ten randomized teaching streams and five network initializations per stream showed that FEGP substantially improved repertoire coverage and retention of previously acquired patterns after they left the recent observation window. Neither a constant learning rate matched

autonomouscontrol

InstructMove: A Text-Indispensable Benchmark for Instruction-Following Manipulation

arXiv

arXiv:2608.22990v1 Announce Type: new Abstract: Vision-language-action (VLA) models have made general-purpose robot manipulation increasingly plausible by conditioning robot actions on natural-language instructions. A key test of such generality is whether policies actually follow language instructions. Yet many manipulation benchmarks leave this ability underdetermined: the intended object or destination is often visually salient or uniquely feasible, allowing policies to succeed without grounding the instruction. We argue that instruction-following evaluation should be text-indispensable: multiple actions should be visually and physically plausible, while only one should be consistent with the language instruction. We introduce InstructMove, a text-indispensable benchmark for instruction-following manipulation. InstructMove instantiates this principle in pick-and-place scenes with semantic distractors, decomposing instruction following into category identification, attribute discrimi

manipulation

CSymPlan: Certified Symbolic Planning and Control for High-DOF Manipulators

arXiv

arXiv:2608.22983v1 Announce Type: new Abstract: Robot manipulators are commonly engineered around a decoupled motion-generation stack: a planner computes a collision-free path and a lower-level controller tracks the resulting reference. This separation is computationally convenient, but it can produce references that are difficult to execute under actuator limits, tracking error, model mismatch, and small obstacle clearances. We present CSymPlan, a certified symbolic planning and control framework for high-DOF manipulators with two complementary implementations: an offline implementation that precomputes certified reach-avoid feedback policies for known workspaces; and an online implementation that synthesizes or updates symbolic policies at runtime from changing task and perception information using parallelization. The offline implementation reduces the manipulator dynamics to a sampled perturbed double-integrator model in operational space through feedback linearization, treats torq

planningcontrolperception

Privileged Critic Training Enables Sensor-Free Thruster Fault Adaptation in End-to-End RL

arXiv

arXiv:2608.22976v1 Announce Type: new Abstract: Fault-tolerant navigation for thruster-actuated robots requires online adaptation to failures that are neither binary nor fully observable: thrusters may degrade continuously, fail dead, or jam stuck-open. Classical fault detection pipelines require dedicated sensors unavailable at deployment; oracle controllers that observe the true failure state are equally impractical. We show that privileged critic training is sufficient for sensor-free fault adaptation: giving the PPO value function access to the true degradation state dgt during training, while the actor receives only standard task observations, shapes a policy that compensates for failures at deployment without any dedicated fault sensing. We propose RAFT (Recurrent Asymmetric Fault Tolerant), a policy with recurrent memory trained with a privileged asymmetric critic. Evaluated on a floating-platform robot (8 thrusters, 1 reaction wheel) under up to four simultaneous thruster failu

navigationcontrol

SuperMap: A Spatio-Temporal SLAM System for Visual-Language Navigation

arXiv

arXiv:2608.22896v1 Announce Type: new Abstract: Robotic navigation in human environments requires a spatio-temporal semantic representation that can rec- oncile open-vocabulary perception with long-term environmental changes. While foundation models provide strong zero-shot recognition, their predictions are intermittent and view-dependent, and naively integrating them into mapping pipelines leads to identity drift and stale semantics over time. We present SuperMap, a 4D spatio-temporal mapping framework for language-guided navigation that integrates high-frequency geometric SLAM with asynchronous open-vocabulary perception. Our core contribution is a consistency-driven mapping engine that combines 3D-aware instance association/re-activation with a principled existence-and-label confidence update to maintain stable object identities and prune outdated map content under occlusions and scene changes. SuperMap produces a queryable 4D scene-graph representation that interfaces naturally wi

navigationslamperception

Triplet2Track: A Hierarchical System with Object-Centric Representations for Reliable Long-Horizon Manipulation

arXiv

arXiv:2608.22800v1 Announce Type: new Abstract: Ensuring reliability in uncertain environments remains difficult for long-horizon robotic manipulation. End-to-end VLA models are data-heavy and opaque, making diagnosis and verification difficult. Hierarchical pipelines are more interpretable, but their plans are often weakly grounded in observations, weakly aligned with low-level actions, and computed without online feedback, leading to open-loop behavior and hallucinations. To address these issues, we introduce the Triplet-to-Track System (TTS), a closed-loop long-horizon imitation learning system that uses human videos to reduce reliance on robot-collected data. TTS represents high-level subgoals as instance-grounded triplets, translates them into continuous track priors for execution, and monitors task progress from observations for online replanning. Across diverse real-world long-horizon tasks, TTS achieves a 74.8\% average success rate and supports object-level and compositional g

manipulationimitation-learningplanning

Reproducible Vision-Guided 6-DoF Robotic Manipulator with a Mixed Stepper-Driver Architecture and Browser-Native Control

arXiv

arXiv:2608.22799v1 Announce Type: new Abstract: We present the NeuralNexus Arm, an open, low-cost 6-DOF robotic manipulator built by an undergraduate engineering team, together with the design decisions and debugging experience needed to reproduce it. The arm is driven by a single STM32H743 microcontroller on a custom printed circuit board (PCB) and combines two stepper-driver strategies on one controller: push-pull 3.3 V step/direction outputs for onboard TMC2209 drivers on the three wrist joints, and open-drain outputs for external CL57T and DM542 drivers on the three high-torque proximal joints. We describe the mechanical design, mixed-driver electronics, interrupt-driven firmware, a MATLAB/Simscape-based inverse-kinematics pipeline, a browser-native control interface using the Web Serial API, and a lightweight vision pipeline for object localisation and autonomous pick-and-place tasks. We also document non-obvious hardware and firmware failure modes encountered during the transitio

autonomouscontrol

Physics Filtering Favors the Generalization of Robot Learning

arXiv

arXiv:2608.22701v1 Announce Type: new Abstract: Living organisms exhibit extraordinary adaptability to unseen environments through their intrinsic physical structures and lifelong feedback-driven learning. Endowing robots with comparable generalization is critical for reliable operation in the real world. While recent approaches attempt to improve generalization by scaling training data, such strategies remain impractical for robotics, where collecting real-world demonstrations at the scale of large language models is prohibitively costly and slow. Contrary to this reliance on massive datasets, we show that robots can generalize effectively under dynamics uncertainties even with limited training data by leveraging a feedback mechanism, namely PhyFilter, that corrects learning outputs with physics-filtered learning residuals. PhyFilter operates as a lightweight, model-agnostic module whose parameters can be automatically optimized through an auto-learning algorithm, eliminating manual t

RACO: Reliability-Aware Coarse-Goal Optimization for Inspection-Oriented UAV Vision-Language Navigation

arXiv

arXiv:2608.22678v1 Announce Type: new Abstract: UAV vision-language navigation (UAV-VLN) is commonly evaluated as goal reaching, but inspection-oriented deployment requires the agent to stop within a valid inspection region and avoid falsely confirming visually or semantically similar distractors. This requirement exposes a key weakness in existing coarse-to-fine UAV-VLN policies: the coarse goal predicted before local refinement is often treated as reliable, although it may drift toward plausible but incorrect object regions and limit the ability of the local stage to recover. To systematically evaluate this problem, we introduce LG-UVI, an object-centric inspection evaluation setting derived from CityNav/CityRefer. LG-UVI extends standard UAV-VLN episodes with target objects, hard distractors, type-aware inspection regions, and diagnostics for inspection-region arrival and object-level confirmation. To address this inspection-oriented setting, we further propose RACO, a reliability-a

navigation

Physical Agentic AI: An Architecture for Orchestrating a Robot Crew with LLMs

arXiv

arXiv:2608.22657v1 Announce Type: new Abstract: Agentic AI frameworks interpret open-ended task goals and decompose them into multi-step plans. Richer information about embodiment-specific capabilities, physical preconditions, and cross-robot coordination improves grounding, but does not eliminate infeasible, mistimed, or unsafe physical actions. Physical robot crews therefore require an explicit architectural interface between semantic planning and execution, where every planned action is verified against robot capabilities, system state, and workflow constraints before actuation. This paper introduces Physical Agentic AI, a framework for skill-grounded robot agent orchestration, in which each robot exposes a typed library of executable skills while a foundation model planner decomposes a task into phases and assigns each phase to a robot-skill pair. A Robot Orchestration layer exposes the skill library, robot state, named locations, and workflow contracts to a non-actuating Mission P

planning

Enhancing Sim2Real Transfer for Torque-Controlled Robots through Real2Sim Dynamics Estimation and Reinforcement Learning

arXiv

arXiv:2608.22629v1 Announce Type: new Abstract: Transferring reinforcement learning policies from simulation to Real-World robots remains a major challenge, particularly when dealing with low-level torque control, where even small modelling inaccuracies can lead to unstable or unsafe behaviours. In this work, we propose a Real2Sim2Real pipeline that improves Sim2Real transfer for torque-controlled robotic arms by combining trajectory matching, parameter optimization via genetic algorithms, and domain randomization. Using the 7-DOF Franka Emika Panda robot, we first identify friction, inertia, and gravity compensation parameters by minimizing the error between real and simulated joint trajectories. These calibrated dynamics are then used to train a TQC-based reinforcement learning agent in simulation. The trained policy is evaluated in both Gazebo and MuJoCo environments, and finally deployed on the real robot. Our results demonstrate a significant improvement in tracking accuracy and p

reinforcement-learningcontrol

WorldToken: Time-First Sequence Modeling for Robotic Imitation Learning

arXiv

arXiv:2608.22591v1 Announce Type: new Abstract: Robot policies receive heterogeneous observations at each decision step, yet sequence models differ in how they organize these inputs over time. We introduce WorldToken, a time-first policy instantiation that fuses multiview images, proprioception, and task conditioning within each policy timestep into one world token. A causal temporal Transformer models the resulting world-token sequence, and a diffusion action head generates action chunks. On 23 RoboCasa tasks, an 85.3M-parameter policy trained from scratch apart from a frozen pretrained CLIP text encoder achieves 59.45% mean closed-loop success using 2,900 generated demonstrations per task. A complete factorial sweep over five dataset sizes, five model sizes, and two training seeds shows consistent gains from additional target-domain data and diminishing returns beyond moderate model size. Under same-checkpoint history truncation, reducing visible history to one or two policy timestep

imitation-learning

EMPIRE: Explicit Manipulation Planning as a Learnable Intermediate Representation for Egocentric Hand-Motion Forecasting

arXiv

arXiv:2608.22449v1 Announce Type: new Abstract: Forecasting dexterous hand motions from egocentric observations is fundamental to intelligent interactive systems. Existing VLM-based methods typically map observations directly to future motions, overlooking the underlying manipulation process that governs hand-object interactions. Moreover, end-to-end optimization couples manipulation learning with motion synthesis, causing motion-generation gradients to interfere with the pre-learned manipulation-aware representations. To overcome these limitations, we propose EMPIRE, a two-stage framework that introduces Explicit Manipulation Planning as an Intermediate Representation for Egocentric hand-motion forecasting. Stage I: Learn to Plan. EMPIRE first learns explicit manipulation plans from multimodal context to capture the progression of hand-object interactions. Stage II: Learn to Act. A motion generator synthesizes future bimanual hand motions conditioned on frozen planner representations,

manipulationplanning

Robust Bimanual Vision-Language-Action Models via Embarrassingly Simple Modality Masking

arXiv

arXiv:2608.22419v1 Announce Type: new Abstract: Query-based Vision-Language-Action (VLA) models offer low-latency inference that is attractive for bimanual robotic manipulation, but we observe that they can still exhibit discontinuous actions and execution failures in complex dual-arm tasks. We hypothesize that unstable multi-view and language fusion is one contributing factor in these failures, often coinciding with attention spreading to distracting regions. To improve robustness, we introduce the Modality Masking Mechanism (M3), an embarrassingly simple, training-only strategy that requires no architectural changes or large-scale robot pretraining. M3 stochastically masks subsets of modality channels during training, exposing the policy to controlled partial observations and encouraging it to rely less on distracting cues and more on evidence that remains reliable. We evaluate M3 on ten bimanual tasks from RoboTwin 2.0 and on three long-horizon real-world tasks. Compared with the Ad

manipulationcontrol

LD4WAM: Learning Latent Dynamics from Human Videos for World Action Models

arXiv

arXiv:2608.22403v1 Announce Type: new Abstract: Human video is playing an increasingly central role in training World Action Models (WAMs), owing to its diversity and low collection cost relative to teleoperated robot data. However, most WAMs learn from such video only by predicting pixel-level future frames, giving dynamics that are not directly actionable, whereas motion retargeting recovers directly actionable actions but leaves a large visual gap across embodiments. We therefore propose motion-aligned latent dynamics as an embodiment-agnostic representation to bridge video priors and low-level actions. We further present LD4WAM, which pairs a Latent Dynamics Model trained with semantic reconstruction and real motion alignment with a World Dynamics Action Model built as a mixture-of-transformers (MoT), which preserves full future-video generation and uses learnable queries to distill these latent dynamics from generated futures for action conditioning. Pretrained on our curated unif

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