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CoToGrasp: Contact-Topology-Conditioned Dexterous Grasp Synthesis via Canonical Workspace Learning

arXiv

arXiv:2608.19776v2 Announce Type: replace Abstract: Current dexterous grasp planners primarily optimize for physical stability, focusing on whether an object can be grasped rather than how it should be grasped to support downstream functional tasks. However, conditioning grasp synthesis on specific human grasp taxonomies typically requires prohibitively expensive, object-annotated datasets. To address these limitations, we propose CoToGrasp, a novel generative framework that synthesizes diverse, stable grasps strictly conditioned on specific contact topologies. To bypass the data collection bottleneck, CoToGrasp is trained entirely in an object-agnostic manner. We introduce a feature-based canonical workspace that projects local object features into a unified gripper-centric domain, effectively decoupling the semantic functional intent from the arbitrary object geometry. By learning the intrinsic contact manifold of the gripper within this workspace, our model achieves zero-shot genera

GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation

arXiv

arXiv:2608.19759v1 Announce Type: new Abstract: Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets. We introduce a fundamentally different approach, grounded in the observation that the gripper and the object share identical surface geometry at their mutual contact points. We propose GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation, a novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. We show that by introducing object features only at inference time, our model can effectively retrieve admissible contact areas that are compatible with the gripper's capabilities. We validate our approach through extensive experiments on es

manipulationgrasping

Keeping the Franka Emika Panda alive: a ROS 2 stack with a reliable position interface

arXiv

arXiv:2608.19740v1 Announce Type: new Abstract: This paper presents an open-source software stack that restores ROS 2 support for the Franka Emika Panda robot while resolving the long-standing unreliability of its external position control interface. We first analyze the root causes of unstable position control and show that the observed vibrations and protective stops arise from the timing of the external control loop and sampling jitter, rather than from limitations of the robot itself. Building on this analysis, we introduce an asynchronous hardware interface that decouples real-time communication from the ROS 2 control loop, a rate-matching mechanism for slower command sources, and a position-domain reference generation strategy that produces reliable, smooth position commands. Experimental validation shows that the proposed architecture reliably tracks velocity references by reducing motion artifacts introduced by the official implementation, and the stack is validated across moti

control

World-Model-Grounded LLM Planning for AUV and ASV Navigation Near Offshore Wind Farms

arXiv

arXiv:2608.19661v1 Announce Type: new Abstract: Large language models can turn a natural-language mission into a sequence of robot actions, but they do not have a sense of physics: they cannot judge how long a command should run, or whether it will make the robot drift into an obstacle. We proposed the use of a world model to expand the capabilities of Large Language model-based planners. Our method has three components: a physics-grounded neural world model, a three-phase gradient-based trajectory optimizer, and a Model Predictive Controller (MPC)-style closed-loop replanner with a trust-region guard. The language model decides what to do, and the world model decides how long, whether that means driving eight thrusters through 6 DOF or two differential thrusters through 3 DOF. We evaluate two marine vehicle classes operating near offshore wind infrastructure: a 6-DOF Autonomous Underwater Vehicle (AUV) and a 3-DOF differential-drive Autonomous Surface Vehicle (ASV). In five benchmark

navigationautonomousplanningcontrol

Magnetically Self-Sealed MR Haptic Actuator With PWM-Based Excitation and High-Fidelity Torque Control

arXiv

arXiv:2608.19635v1 Announce Type: new Abstract: Accurate and stable torque rendering is essential for safe and perceptive human--machine interaction. Magnetorheological fluid (MRF)-based actuators offer a compact and rapidly controllable solution for haptic feedback, but their practical implementation requires reliable fluid sealing, low-hysteresis excitation, accurate torque control, and stable long-duration operation. This article presents an integrated MRF haptic system featuring a compact magnetically self-sealed rotary actuator, low-hysteresis PWM operation, high-fidelity model-based torque rendering, and stable performance during long-time operation. Magnetostatic simulation guides the arrangement of magnetic and nonmagnetic materials to focus flux in the multidisk torque and permanent-magnet sealing regions, enabling a maximum 600 N$\cdot$mm/A output. Experiments show that higher PWM frequencies reduce hysteresis and improve repeatability. At 10 kHz, the response is represented

control

What Matters for Latent Actions in Robot Learning

arXiv

arXiv:2608.19613v1 Announce Type: new Abstract: Latent Action Models (LAMs) have emerged as a promising paradigm for enabling robot learning to leverage large-scale unlabeled videos through latent actions that serve as compact surrogates for physical actions. Despite rapid progress, research on LAM remains highly fragmented, with existing methods evaluating different design choices in isolation under inconsistent experimental settings, making it difficult to identify the factors that truly determine downstream robotic manipulation performance. In this work, we present the first comprehensive empirical study of latent action learning for robotic manipulation. We unify representative LAM methods within a common autoencoding framework and systematically investigate 41 LAM design choices across three dimensions, including latent action modeling paradigms, learning objectives and regularization methods, and latent action integration strategies. We further examine four proxy metrics for eval

manipulation

OrthoSkillVLA: Continual Skill Learning via Gradient-Informed Skill Subspace Adaptation

arXiv

arXiv:2608.19589v1 Announce Type: new Abstract: Pretrained Vision-Language-Action models provide a strong foundation for robot learning, but sequentially adapting them to diverse skills can perturb the representations and velocity mappings used by previous skills, leading to catastrophic forgetting. Architecture-based approaches improve retention by isolating skills but lead to increased inference footprint. Recent subspace-constrained methods restrict parameter updates in an orthogonal subspace to minimize interference but impose a unified constraint on the entire model. We analyze the distinct roles of internal VLA components and identify two VLA-specific challenges. First, the VLM maintains broad semantic representations, making it vulnerable to capacity exhaustion, whereas the ActionHead refines semantics into localized velocity patterns that are highly sensitive to perturbations. Second, the final velocity decoder serves as a readout layer. Freezing it forms an output-stage expres

HiTac-WAM: A Hierarchical Tactile World Action Model for Contact-Rich Robot Manipulation

arXiv

arXiv:2608.19574v1 Announce Type: new Abstract: World action models jointly predict future visual observations and actions, whereas existing tactile-aware variants typically represent future touch as an image or latent stream without modeling the physical dependencies that organize tactile states hierarchically. We present HiTac-WAM, a hierarchical tactile world action model that forecasts a sequence of future tactile states for each candidate action chunk before execution. The forecast factorizes into contact state, a 3D deformation field, and slip risk, organized as a directed hierarchy in which each downstream stage is conditioned on stop-gradient signals from preceding stages. A directed attention mask allows tactile queries to attend to the video-action context of each candidate while preventing video and action queries from attending to tactile tokens. For planning, HiTac-WAM ranks candidate action chunks using tactile forecasts and task-progress estimates. For execution, the sel

manipulationplanning

Fine-Tuning VLAs with Self-Demonstrated Generative Control for Multi-Task Manipulation

arXiv

arXiv:2608.19490v1 Announce Type: new Abstract: State-of-the-art vision-language-action (VLA) models such as $\pi_{0.5}$ exhibit strong semantic understanding, instruction following and task behavior. However, when deployed on new robots, even minor mismatches in hardware configuration relative to pretraining can cause severe performance drops. Finetuning the VLA on in-domain expert data from the new embodiment improves performance on the expert task but leads to a loss in its original instruction following and behavioral priors. In this paper, we propose a self-supervised method that generates online interaction rollouts from the zero-shot VLA as additional training data for finetuning. Our experiments show this finetuning scheme yields strong multi-task policies that, on the target robot, (1) inherit prior tasks distilled from the zero-shot model, (2) enable generalist instruction following, while (3) learning new skills from expert data with improved sample efficiency. We demonstrat

manipulationcontrol

When Automata Meet Streams: Temporal Logic Compilation for Stream-Based Robotics Task and Motion Planning

arXiv

arXiv:2608.19453v1 Announce Type: new Abstract: Stream-based robotics Task and Motion Planning (TAMP) integrates discrete symbolic planning with dynamically generated continuous geometric parameters, such as poses, grasps, and trajectories. However, stream-based planners typically reason only about goal reachability, whereas long-horizon tasks also demand adherence to temporal specifications, such as safety-critical ordering, invariance, and liveness constraints. No methods currently exist to enforce such temporal constraints for stream-based solvers because streams generate an expanding geometric object set via iterative stream refinement loops during planning, rendering existing temporal-logic compilation techniques incompatible. We therefore present Synchronous Action Monitoring with Token Destruction (SAM-TD), a compilation method that enforces arbitrary Linear Temporal Logic over finite traces ($\textrm{LTL}_f$) specifications in stream-based TAMP. SAM-TD translates arbitrary $\te

planning

Hybrid Feedback Sampling for Sample-Efficient Model Predictive Control

arXiv

arXiv:2608.19443v1 Announce Type: new Abstract: Thanks to its parallelizability and flexibility, sampling-based Model Predictive Control (MPC) has become widely popular for controlling real-world robotic systems. However, for high-dimensional and open-loop unstable dynamical systems, the required number of samples to improve the control sequence will grow exponentially with the horizon, leading to poor sample efficiency and numerical instability. This paper investigates the instability of shooting methods in sampling-based MPC and shows that the optimal sampling proposal distribution can be realized by sampling with an optimized feedback policy. We refer to this algorithm as Feedback Sampling MPC (FS-MPC). FS-MPC involves a hybrid sampling design which balances local and global search based on the system stability and the available computation budget. Our theoretical analysis shows that our hybrid sampling approach achieves faster convergence than standard MPPI and better optimality th

control

SCAPE: Scenario-Conditioned Simulation-Augmented Policy Evaluation

arXiv

arXiv:2608.19425v1 Announce Type: new Abstract: Reliable performance evaluation is a central bottleneck for deploying robot-learning policies in real-world conditions. Real-world testing is faithful but costly and difficult to scale, whereas simulation-based testing scales easily but is inevitably biased by the sim-to-real gap. Existing simulation-augmented methods combine limited real-world rollouts with abundant simulation proxies, but focus on performance averaged over initial conditions and deployment settings. Such population-level averages obscure scenario-specific variation and provide limited guidance about when and where a policy can be safely deployed. We propose SCAPE, a scenario-conditioned simulation-augmented policy evaluation framework that predicts scenario-conditioned real-world policy performance using limited paired sim-and-real samples and large-scale simulation rollouts. SCAPE corrects sim-to-real bias in simulation labels before training the prediction model and c

Learning the Right Abstraction: Neural Reduced Dynamics for Complex Robot Control

arXiv

arXiv:2608.19375v1 Announce Type: new Abstract: High-fidelity embodied AI simulators provide realistic evaluation of complex robotic systems, but their computational cost limits their direct use for large-scale reinforcement learning campaigns. We advocate the use of less accurate but more expeditious simulations, which might draw on data-driven, e.g., neural dynamics, models. This contribution argues that the practical value of a neural dynamics model for complex robot control lies in learning the \emph{right abstraction}: a reduced state that preserves the control-relevant physics of the high-fidelity system while enabling high-throughput policy learning. We develop a neural reduced dynamics (NRD) framework that separates the state the model propagates from what can be supplied as an input or recovered analytically, trains policies entirely inside the frozen learned model, and validates them back in the high-fidelity simulator. Two case studies instantiate it across three control tas

reinforcement-learningcontrol

The Missing Touch: Spatially Distributed Tactile Feedback Brings Teleoperation Closer to Human Dexterity

arXiv

arXiv:2608.19372v1 Announce Type: new Abstract: A fundamental challenge in robotic teleoperation is enabling an operator to control a remote robot as effortlessly and intuitively as their own hands. Despite the growing use of teleoperation to collect demonstration data for training autonomous robot policies, teleoperated robot performance still falls significantly short of human dexterity, even for basic tasks. Here, we present evidence that a key factor contributing to this performance gap is the absence of spatially distributed tactile feedback. Using a two-degree-of-freedom (DoF) bilateral force-feedback telemanipulator paired with a 32-DoF tactile fingertip display, we show that operator performance improves significantly when localized deformations on the remote manipulator are faithfully reproduced on the operator's fingertip. In a series of teleoperation tasks, reproducing distributed contact information not only accelerated task performance but also brought teleoperated movemen

autonomouscontrol

APPROVE: Visual End-User-in-the-Loop Robot Programming with LLMs

arXiv

arXiv:2608.19281v1 Announce Type: new Abstract: Programming robots remains challenging for non-experts, as traditional methods require expert knowledge and even block-based interfaces often lack flexibility. Recent work has explored Large Language Models (LLMs) to automatically generate robot programs from natural language, but these systems remain limited by a lack of transparency, missing mechanisms to ensure alignment with user intent, and little support for reuse. We present APPROVE (AI-Powered Programming for Robots with Visual End-User Feedback), an LLM-based multi-modal end-user programming framework that integrates natural language input with a block-based interface and an explicit user confirmation step. Generated programs are visualized using a block-based interface in Blockly, allowing users to confirm, modify, or reject them before execution. Confirmed functions are stored in a library for reuse, gradually building a set of reliable program components. Our approach contribu

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