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Monte Carlo-Based Indoor UAV Localization in Dynamic Environments Using Only Four Onboard Range Sensors

arXiv

arXiv:2610.32645v1 Announce Type: new Abstract: Indoor UAV localization with minimal onboard sensing remains challenging, particularly in dynamic environments. We propose augmented filtered Monte Carlo localization (AF-MCL) for 2D localization using only four single-point range sensors and measured heading. AF-MCL rejects range measurements inconsistent with the known static map and adaptively injects particles to recover from localization divergence and kidnapping. Beam classification is performed only at the previous position estimate, making its ray-casting cost independent of the particle count. The particle distribution additionally provides an online measure of localization uncertainty. Real-world experiments in a 2.10x1.63 m environment yield mean position errors of 6.4-7.7 cm under static and dynamic conditions. Simulations in 6x6 m and 10x10 m environments yield 4.5-5.2 cm mean errors; under dynamic obstacles, standard MCL reaches 12.3 cm and reliable MCL 7.7 cm. The results s

Natural-Language to Nav2: Operational Policies for Costmap-Based Navigation

arXiv

arXiv:2610.32633v1 Announce Type: new Abstract: Autonomous mobile robots support material transport in warehouses and industrial facilities, where navigation must adapt to changing operating conditions. Sensor observations reveal physical obstacles, but do not by themselves specify temporary access rules, route preferences, or exceptions known to operators. This paper presents a natural-language policy interface that brings this knowledge into ROS 2 Nav2. A local large language model converts instructions into JSON policies specifying destinations, spatial constraints, and temporal or event conditions. Deterministic checks govern mission acceptance, and three costmap adapters project accepted policies into the existing navigation stack without changing its planner or controller. On 150 researcher-authored English commands, four local models produce 107-142 correct accepted policies, compared with 44 for a rule-based parser, with 3-20 incorrect acceptances per model. Fault injection rec

navigationautonomouscontrolwarehouse

UAV-SwarmAgent: Scalable Multi-UAV Reconnaissance and Task Allocation via Code Generation and Vision-Language Reasoning

arXiv

arXiv:2610.32559v1 Announce Type: new Abstract: Supervising a multi-UAV reconnaissance mission usually means plotting waypoints and watching every drone. We present UAV SwarmAgent, a hierarchical multi-agent system in which an operator states the mission in one natural-language sentence and a ground-station agent writes and executes code that turns it into per-UAV routes. The agent grounds inspection targets in an aerial map with a vision-language model, splits them among N UAVs by balancing route length, and dispatches worker agents that verify incidents with a compact onboard decision model. In simulation over 4 incident types and 3 foundation models, the swarm located the incident in 244 of 255 missions (95.7%). A paired scaling study with one to 5 UAVs shows that flight time follows an Amdahl-type law. The second UAV delivers half of the attainable saving and the speedup is bounded at 1.52x. We discuss what this predictability, and the false alarms we observed, imply for an operato

swarm

Optimization, Optimal Control, and Reinforcement Learning for Robotics

arXiv

arXiv:2610.32538v1 Announce Type: new Abstract: These lecture notes provide an introduction to optimization, optimal control, and reinforcement learning for robotics, emphasizing their mathematical connections and practical relevance. They present established material compiled and edited by Yonghyeon Lee, rather than new research results. The notes were developed through a human and AI collaborative writing process, with AI assistance in drafting, organizing, and refining the exposition. This first version is a preliminary collection of notes, not yet a fully developed textbook, and currently contains no figures or graphs. The notes may be revised, corrected, and expanded in future versions.

reinforcement-learningcontrol

Facultative Swarming: A Capability, Not a Category, for Multi-Robot Systems

arXiv

arXiv:2610.32526v1 Announce Type: new Abstract: Collective robotics is split by a long-standing but increasingly artificial boundary between centralised multi-robot systems that prioritise optimality and decentralised swarms that prioritise robustness and adaptivity. We propose a unified control framework, shifting from `obligate' swarms---systems constrained to pure self-organisation---to facultatively swarming systems: hybrid architectures that operate as centrally planned systems under permissive conditions yet degrade gracefully into decentralised swarming under environmental stress. By reframing swarming as a dynamic capability, rather than a rigid system category, we outline a pathway towards collective robotic systems that benefit from centralised optimality when conditions permit and from the flexibility of self-organisation when they do not.

swarmcontrol

From Freehand Demonstrations to Autonomous Robotic Ultrasound: An Anatomy-Anchored Learning Framework

arXiv

arXiv:2610.32525v1 Announce Type: new Abstract: Ultrasound imaging is highly operator-dependent, motivating robotic systems that reproduce expert scanning skills consistently. These skills involve coordinated interpretation of anatomical landmarks, ultrasound images, and probe-tissue interactions that are difficult to encode in hand-designed control strategies. Imitation learning offers an alternative, but its observation and action representations should reflect the anatomically structured nature of scanning. We propose an anatomy-anchored imitation-learning framework that combines anatomy-guided probe placement with learned ultrasound navigation. The placement module identifies a task-specific anatomical starting point from external visual observations and establishes the initial probe pose as the reference frame for scanning. A flow-based policy then generates scanning motions from anchor-relative probe poses, ultrasound images, probe-mounted camera views, and contact forces, while

navigationimitation-learningautonomouscontrol

CoCarry: Contact-Support-Structured Retargeting for Dual-Humanoid Cooperative Carrying

arXiv

arXiv:2610.32460v1 Announce Type: new Abstract: Recent advances in large-scale human motion data, motion retargeting, and motion imitation have enabled increasingly capable whole-body control for individual humanoids. Cooperative carrying is more challenging because successful coordination requires not only plausible individual motions, but also consistent cross-agent and agent-object relations, including shared grasp, relative configuration, and whole-body support. We introduce CoCarry, a cooperative-carrying dataset containing 220 synchronized two-person sequences across 21 task schemes, five shared-object geometries, four terrain types, and approximately 61 minutes of motion. We further propose Contact-Support-Structured Retargeting, which starts from nominal individual motions and jointly refines both humanoids around the same prescribed object trajectory. Cooperation-aware object-local hand anchors preserve compatible four-hand grasp relations, while complementary upper object-int

humanoidcontrol

Graphs of Trajectory Bundles for Nonlinear Motion Planning

arXiv

arXiv:2610.32365v1 Announce Type: new Abstract: We present the Graphs of Trajectory Bundles (GTB) method for motion planning of systems with nonlinear and black-box dynamics, combining sampling-based motion planning with trajectory optimization and graph search. Based on a graph-of-convex-sets decomposition of the workspace, GTB iteratively constructs a graph of trajectory bundles that captures the local dynamics of the system at any vertex. By solving a shortest-path problem on this graph, we find maximally dynamically feasible iterates that satisfy the system's dynamics in the limit and any constraints such as collision avoidance or additional safety or specification constraints by construction of the underlying graph. As a result, GTB can handle highly nonlinear, unstable, and even black-box dynamics with complex collision and specification constraints, making it a powerful tool for motion planning of complex systems.

planning

LogLook: Execution-Grounded Memory for Frontier-Model Robot Planners

arXiv

arXiv:2610.32348v1 Announce Type: new Abstract: Many manipulation tasks require a robot to remember what it has done and what it has seen. Frontier vision-language models can plan such tasks without task-specific training, but how such a planner should remember an episode is an open question. We argue that its memory must keep track of what the planner has done and learned, and must let the planner choose what to look at, since every frame costs tokens; a note rewritten at every step meets both poorly. We propose LogLook, whose execution-grounded memory lets the system keep the record, an execution log and the model's earlier notes, while the model decides where to look: frames are returned only where it expects a change, and demonstrations are skimmed before it inspects the parts it chooses. Measured with the benchmark's motion planner, LogLook matches the success of a note-only memory with 43% fewer tokens and less than half the images, and fails far fewer episodes through what it re

manipulation

DynaSlots: Slot-Centric 3D Dynamics Pretraining for Robot Manipulation

arXiv

arXiv:2610.32330v1 Announce Type: new Abstract: Robot manipulation involves localized changes: picking up a cup moves the cup while leaving the surrounding scene largely unchanged. Yet existing 3D visual pretraining methods, including recent dynamics-aware variants, model state transitions at the scene level, compressing the motion of everything in a scene into a single global latent action. This conflates semantically distinct transitions in scenes with multiple moving parts, obscures dependencies between changing regions, and leaves the learned representation vulnerable to task-irrelevant scene content. We introduce DynaSlots, an action-free, label-free pretraining framework that decomposes each point cloud frame into a small set of temporally consistent slots and models dynamics at this per-slot level rather than the scene level. A temporal slot propagation module promotes consistent slot assignments across frames; an inverse dynamics model then extracts one latent action per slot f

manipulation

MAST-VLA: Skill-Conditioned Adaptation with Trajectory-Affordance Priors for Multi-Skill Robot Manipulation

arXiv

arXiv:2610.32312v1 Announce Type: new Abstract: Generalist robot manipulation requires a single vision-language-action (VLA) policy to execute diverse skills across scenes and instructions. However, current multi-skill VLA policies often leave two aspects of an instruction insufficiently modeled: which primitive skill to execute and where/how to contact and move objects. We propose MAST-VLA (Multi-skill Adaptation with Skill-conditioned experts and Trajectory-affordance priors), a dual-conditioning framework for robot manipulation. MAST-VLA introduces skill-conditioned LoRA Mixture-of-Experts (LoRA-MoE) adapters in the LLM backbone, where skill-query tokens and routing biases guide low-rank expert specialization, and converts a predicted affordance heatmap into a patch-level trajectory-affordance spatial prior for the action head. On the CALVIN ABC$\rightarrow$D long-horizon multi-skill cross-scene generalization setting, MAST-VLA achieves state-of-the-art performance, reaching an Avg.

manipulation

Delay Randomization Widens the Delay Margin of Learned Humanoid Motion Trackers

arXiv

arXiv:2610.32277v1 Announce Type: new Abstract: Learned humanoid controllers are usually trained in one simulator and then checked in a second one before they go near hardware. We ask what that check says about command delay. We train motion-tracking policies for a 24-joint humanoid on five motions taken from monocular video and test them in an independent CPU MuJoCo harness, which we first verify against the training model. Every policy completes its motion in at least 26 of 30 episodes under the training randomization. With 40 ms of constant command delay, however, survival drops to 15% on average (0% - 45%), and the delay margin is only 20 - 30 ms. Randomizing the delay during training (0 - 50 ms) lifts survival at 40 ms to 95% on average (75% - 100%) and moves the margin to 50 - 70 ms. A control arm trained for the same number of extra iterations without delay does not improve, so the gain comes from the randomization itself. This holds for all five motions with three training seed

humanoidcontrol

From Tabletop to Walking Bot: Deploying a VLA Model on a Legged Manipulator Robot

arXiv

arXiv:2610.32271v1 Announce Type: new Abstract: Vision-language-action (VLA) models are typically pretrained on broad, diverse datasets and subsequently fine-tuned on a comparatively small dataset tailored to a specific target robot. Such adaptation recipe is now widely established, achieving its most mature results on fixed-base arms due to their static base dynamics and consistent reference frame. Mounting the same arm on a quadruped extends the workspace to the entire floor, but fundamentally changes the embodiment: rather than controlling the arm in isolation, the policy must jointly coordinate base navigation, body posture, and end-effector motion. In this work, we study the practical demands of this embodiment change across data collection, model adaptation, and inference design to achieve closed-loop loco-manipulation on a Unitree Go2 with an AgileX Piper arm. We report the choices that made this real-robot deployment feasible, namely model variant, action horizon, and demonstra

manipulationnavigationcontrol

RoboCode: Learning Reusable Action Primitives for Robot Manipulation

arXiv

arXiv:2610.32225v1 Announce Type: new Abstract: Recent robot manipulation policies commonly predict continuous action chunks directly from observations, without explicitly modeling reusable structure in the action space. However, manipulation demonstrations often contain recurring short-horizon motion patterns that are shared across tasks. We introduce \textsc{RoboCode}, which learns these patterns through a shared soft-gated primitive action interface. Rather than assigning each action chunk to a single discrete code, \textsc{RoboCode} represents it as a soft composition of multiple learned primitives, providing a flexible intermediate representation of short-horizon actions. The primitive interface is learned from action chunks pooled across multiple tasks and then frozen while task-specific state encoders are trained to map current state inputs into the shared latent space. Experiments on five ManiSkill manipulation tasks address three questions. First, the learned primitive interfa

manipulation

Do VLAs Know They Will Fail? Interpretable Success and Failure Patterns in Physical AI Systems

arXiv

arXiv:2610.32208v1 Announce Type: new Abstract: Vision-Language-Action (VLA) models have emerged as powerful general-purpose robot policies, but their successes and failures remain difficult to diagnose and understand. In this work, we show that sparse autoencoder (SAE) representations of OpenVLA activations contain outcome-predictive information and can be used to predict task failure before the robot reaches an unrecoverable state. Moreover, to provide insights into what common behaviors may contribute to these outcomes, we identify individual SAE features whose strong activations are associated with specific stages of success or failure, and uncover recurring behavioral patterns by localizing temporal intervals where these features exhibit significant activation changes. We further develop a VLM-based interpretation pipeline to generate behavioral descriptions of these patterns and validate their correspondence to feature activations on held-out intervals.

Contact: hello@roboverse.space